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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #060

Development Log #060 New Portrait Artist & The Job Wheel – August 28th 2022 For the first time in a long time we have some new art! Dusk Tactics character art will be drawn by @drei_pzxl whose work on @LawmageAcademy just blew me away! I am so happy to have them doing the art for

Avatar Posted by lou Posted on August 28, 2022January 4, 2024

Development Log #059

Development Log #059 Tier III Jobs – August 12th 2022 While the idea for the demo is to have a little bit of everything, some of the more advanced Jobs that are not yet developed will have mechanics that obviously have yet to be added. To remedy this, I’ve decided to add some Tier III

Avatar Posted by lou Posted on August 12, 2022January 4, 2024

Development Log #058

Development Log #058 Race Based Jobs: Feylin – July 26th 2022 While playing the demo, Miranda, the sole non-Human member of your party, tends to hit a progression wall early on. Since she is a Feylin, she doesn’t have access to any of the Generic Jobs as they are all for Humans. Well now she

Avatar Posted by lou Posted on July 26, 2022January 4, 2024

Development Log #057

Development Log #057 Frozen Water & Visible Shields – July 20th 2022 We have two updates this time, one of them is slightly cosmetic while the other can bring some major changes to gameplay. First off, in Dusk Tactics weapons and shields will show up on your unit in battle. Since there are 3 different

Avatar Posted by lou Posted on July 20, 2022January 4, 2024

Development Log #056

Development Log #056 Treasure Chests – July 5th 2022 The latest feature is a new type of action that can be performed by units. It will show up as the fourth option in the ‘Action’ menu and it will change depending on what situation the unit is in. For now it’s used to open a

Avatar Posted by lou Posted on July 5, 2022January 4, 2024

Development Log #055

Development Log #055 Vertical Slice Demo: Playthrough – June 29th 2022 As all 10 scenarios for the vertical slice demo are complete, now begins the arduous task of playing through them. There’s a lot that has to happen before I can make a demo release out of this as there are still tons of bugs

Avatar Posted by lou Posted on June 29, 2022January 4, 2024

Development Log #054

Development Log #054 Final Demo Scenario Complete – June 9th 2022 The 10th, and final scenario, of the demo will feature three groups of units. Two groups are controlled by the AI and will actually be fighting against one another. They are the Castle Defenders (allies) and the Castle Attackers (enemies). Your units will make

Avatar Posted by lou Posted on June 9, 2022January 4, 2024

Development Log #053

Development Log #053 Scenario 10: The Floral Palace – May 21st 2022 The last scene of the demo takes place at a very prominent location: The Floral Palace. With the Floral Palace under siege, the Countess stares out the nearby window with unease as her vassals argue. What fate awaits the town of Lucidia? There

Avatar Posted by lou Posted on May 21, 2022January 3, 2024

Development Log #052

Development Log #052 Scenario Editor – May 9th 2022 Something I had to make a while back was a program I call the Scenario Editor. It’s essentially something that lets me script scenes and events and setup scenarios. Over the past year or so, a lot of features have been added to the Scenario Editor.

Avatar Posted by lou Posted on May 9, 2022January 3, 2024

Development Log #047

Development Log #047 Starter Jobs: Scout- March 4th 2022 Dusk Tactics features a large number of Jobs, most are organized in a tiered ‘tree’ with some basic starting jobs on the bottom. At the very bottom are 3 Jobs that, when mastered, unlock dozens more. One of these Jobs is called the Scout. Scout They

Avatar Posted by lou Posted on May 4, 2022January 3, 2024

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