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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Posts Published by lou

Creator of Dusk Tactics.

New Additions: Dual Wielding

The latest updates include a revamped weapon sprite system and the ability to properly dual wield weapons. When a unit equips a weapon, you’ll actually see it on the character sprite. This goes for both weapons and shields. Each weapon type has a default sprite, which some weapons having their own unique sprite. The update

Avatar Posted by lou Posted on April 14, 2025
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Dusk Tactics State of the Game 2025

I remember back in 2018 thinking that I’d have a public release demo out way before 2025. Well it’s 2025 and we’re getting pretty damn close. There’s way more cleanup going on than I would have ever imagined. So many things to wrap up and take care of, especially as a solo-developer. – Dusk Tactics

Avatar Posted by lou Posted on February 5, 2025
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Looking At 2D Isometric Map Rotation

There’s a lot of things that I’d like to add to the game, some are outside of the scope while some are just very difficult or impossible to get working and have them look how I want them to. One of these things is map rotation. It’s a downside to going to 2D isometric route,

Avatar Posted by lou Posted on September 1, 2024November 20, 2024
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Dusk Tactics – ScreenTest Released, Testers Needed!

As we get closer to a wider alpha demo release of the early version of Dusk Tactics, I will be conducting various tests to see the best methods for handling things like screen resolution. This is the toughest part because there are so many different resolutions, and then you have OS DPI magnification, etc. Since

Avatar Posted by lou Posted on July 24, 2024July 25, 2024
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Dusk Tactics Engine: Flying 2D Isometric Movement

Recently I decided to tackle flying-based movement. If you’re familiar with games like Tactics Ogre, you may recall everyone’s favorite hawkman: Canopus. There’s also the elusive Divine Knight class. What these have in common is they are winged humanoids and thus can both fly and walk. What I always found fascinating was how winged units

Avatar Posted by lou Posted on May 4, 2024June 27, 2024
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February Roundup: Portraits & Shadows

So far this month we have already smoothed out dozens of gameplay features and cleaned up several bugs. This includes visual things like small tweaks to sprite animation problems (animations not playing properly) and proper placement/size of 2D shadows. Both of these have made gameplay look a lot better. Below we can see how the

Avatar Posted by lou Posted on February 23, 2024February 28, 2024
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Happy New Year 2024

In the last few months of 2023 we had our first closed alpha testing of Dusk Tactics. It was on a very small scale, but it has already provided a lot of helpful feedback. Some of the goals for 2024 are to expand the scope of the alpha testing, focus on getting a solid stat-growth

Avatar Posted by lou Posted on January 3, 2024January 3, 2024
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Happy Holidays 2023

Yet another year has gone by and we got a lot done! In early 2024 we will be expanding the alpha testing to include more people as we continue to iron out all the bugs and start balancing various mechanics! I hope you’ve all had a great holiday and stay tuned for more updates as

Avatar Posted by lou Posted on December 25, 2023December 26, 2023
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Website Construction

So this site will be similar to the last one, sort of a mix between a development log and a game website. The side menu will have multiple categories that (when finished) should provide up-to-date information about the different features of the game. So far I’ve completed the Attributes section and laid out the Features

Avatar Posted by lou Posted on December 9, 2023December 9, 2023
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New Website Server

Humbled yet again, the solo dev starts rebuilding their Tower of Babel anew.

Avatar Posted by lou Posted on December 3, 2023December 6, 2023
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