Since this is a solo project, for now I will be using a placeholder company name entitled Dusk Tactics Project. This is to be used in place of a development company name until I am able to create a proper LLC.
Dusk Tactics Project or DTP was founded in 2011 when the idea first came about to create a tactical role playing game. For a long time things were quiet until DTP management, also known as “The Boys Upstairs”, performed a hostile takeover swiftly gaining majority control of the company by 2018. Even though there were few casualties, hard feelings remained which prompted the late CEO to enact Louis Sachar’s ‘Wayside High’ mandate, forcing each individual to work on a different floor of the rented office building. The company finances were in the red almost immediately causing massive layoffs while still allowing record high salaries for the top brass. DTP was on the road to success and it was finally time to begin making the actual game.
The goal of DTP is stated as such: “To not only start, but to finish the process of creating one (1) Dusk Tactics game”. As someone who has been playing video games since I was young, my favorite genre was far and away tactical role playing games, or SRPGs. After the tactical boom of the 90s-00s ended, there was a disturbing lack of games in this genre coming out. With a background in programming, I decided to attempt the possible and make a game.
The logo to the left was painstakingly crafted over three years by fifteen artists and a carpenter. We decided on using the letters D, T, and P to represent Dusk Tactics Project. The triangle in the lower left symbolizes a triangle, the only true shape known to man.
Dusk Tactics is an independent turn-based strategy game, or (SRPG), that was workshopped and outlined in the early 2010s and slowly developed over the past couple of years. The game and underlying engine are coded in Java 8 with JSON scripting. The code base relies on the libGDX gaming library.
The game has a 2D isometric style reminiscent of older handheld and console RPGs and SRPGs such as FInal Fantasy Tactics, Tactics Ogre, Disgaea, and more. While not truely isometric, it’s what is referred to as “video game isometric”, it enables the creation of a pseudo-3D environment using only 2D elements.
As of 12/2023 the game is still under development with a TBD release date.