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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #030

Development Log #030 (Archived) Updates & Alpha Demo – March 30th 2020 Apologies on the lack of updates to the website, if you follow me on twitter I tend to do updates on a daily basis of what I am currently working on. There’s a huge backlog of additions and bugfixes to add to the

Avatar Posted by lou Posted on March 30, 2020December 19, 2023

Development Log #029

Development Log #029 (Archived) Experience Points, Job Points & Special Points – September 21st 2019 I want to take a minute to go into some gameplay decisions that I will explain further on the forum. I added a new resource called SP. When a unit performs an action, they will usually earn XP and JP. The XP is experience which is

Avatar Posted by lou Posted on September 21, 2019December 19, 2023

Development Log #028

Development Log #028 (Archived) Registration for Alpha Testing (Read Note) – September 17th 2019 I am a bit ahead of schedule (however I am the one who makes the schedule, so take that for what it’s worth) with the UI development. I now have a working, albeit slightly ugly, interface for unit management. This includes

Avatar Posted by lou Posted on September 17, 2019December 19, 2023

Development Log #027

Development Log #027 (Archived) Unit Tests & Early AI – July 11th 2019 Automated tests of the basic combat system have begun! This is something done before we move on to closed alpha to make sure all of the obvious bugs are found. Right now, as it is, the game is functional, as in you

Avatar Posted by lou Posted on July 11, 2019December 19, 2023

Development Log #026

Development Log #026 (Archived) Workflow: The Writing Process & Scene Creation – June 10th 2019 I wanted to write an entry about the workflow process in creating the game’s scenes and levels. The tools used, whether downloaded or created, and the process itself might be helpful to someone creating their own game. For every scene,

Avatar Posted by lou Posted on June 26, 2019December 19, 2023

Development Log #025

Development Log #025 (Archived) Scenario Editor – May 3rd 2019 I am happy to announce that the Scene Editor is nearing it’s completion. It will never truely be done, as I will always add new features to it, but as it is now, I can create any part of the game. I have begun writing

Avatar Posted by lou Posted on May 3, 2019December 19, 2023

Development Log #024

Development Log #024 (Archived) Instruction Manual – March 21st 2019 A lot of progress has been made as I continue to create the Scene Editor which will allow me to visually create scenes and stages for the game to be saved as JSON files. The files will be stored in the game data for the

Avatar Posted by lou Posted on March 21, 2019December 19, 2023

Development Log #023

Development Log #023 (Archived) First Character Portrait – February 10th 2019   There is a big update for this month: we now have an artist, Petr(Simulyatum)! He’s an experienced artist who has an amazing portfolio of high fantasy portraits as well as epic European battlefield scenes. We started with character art such as 2D portraits, an

Avatar Posted by lou Posted on February 10, 2019December 19, 2023

Development Log #022

Development Log #022 (Archived) Happy New Year 2019 – January 2nd 2019 Happy New Year! I knew this would be a long term project but I honestly hoped I’d be a bit further by the end of the decade. A lot has happened since the last update. We are now on a new web server,

Avatar Posted by lou Posted on January 2, 2019December 19, 2023

Development Log #021

Development Log #021 (Archived) Web Server Migration – November 19th 2018 Progress on the game is coming along nicely however I am having some trouble with the website server so over the next few months I will be migrating to a brand new server. Most of the changes will happen in the background but the

Avatar Posted by lou Posted on November 19, 2018December 19, 2023

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