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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #010

Development Log #10 (Archived) Status GUI – July 22nd 2013 Recent work has involved converting the user interface to the android library, basically for handheld use. Libgdx has a great library for UI which is similar to html tables. So far everything I originally had for the computer version now works with the Android version.

Avatar Posted by lou Posted on July 22, 2013December 19, 2023

Development Log #009

Development Log #9 (Archived) Resolutions – June 21st 2013 The project has been converted to libgdx and now uses OpenGL to render all graphics. The project is now compatible with android and using libgdx’s amazing library we can deploy to Android devices with ease. The screenshots seen earlier than today featured a border around the

Avatar Posted by lou Posted on June 21, 2013December 19, 2023

Development Log #008

Development Log #8 (Archived) June 12th 2013 The early part of combat is underway. Selecting to attack a unit display a preview of both the damage that could be done and the % chance of it actually hitting the target. Upon attacking, if unarmed (which all units are right now even though weapons are about

Avatar Posted by lou Posted on June 12, 2013December 19, 2023

Development Log #007

Development Log #7 (Archived) New Tile Info – June 5th 2013 Work is now beginning on the biggest part of the game, the combat system. Basic attacks will be added first followed by special abilities and the rest of the nuances involved with tactics battles. Newly added is support for Tiled maps using the .tmx

Avatar Posted by lou Posted on June 5, 2013December 19, 2023

Development Log #006

Development Log #6 (Archived) What is this project? – May 28th 2013 This is the culmination of various ideas I have had for a turn based tactics role playing game. As broad an explanation as that is, it’s representative of the project’s current status and on-going development. One thing I have always enjoyed about games

Avatar Posted by lou Posted on May 28, 2013December 19, 2023

Development Log #005

Development Log #5 (Archived) Finding Some Direction – May 5th 2013 As of right now the direction I want to pursue is putting more of a focus on the micro-management and customization of your “team”. In this game you control an army in turn based tactical combat. With many games in this genre you are

Avatar Posted by lou Posted on May 5, 2013December 19, 2023

Development Log #003

Development Log #3 (Archived) March 1st 2013 Currently we have a nice isometric map being displayed as well as a unit standing on one of the tiles. The game will be displayed in standard 2:1 isometric form much like in the Disgaea Series, the Tactics Ogre series, and of course the Final Fantasy Tactics series.

Avatar Posted by lou Posted on May 1, 2013December 19, 2023

Development Log #004

Development Log #4 (Archived) April 27th 2013 A ton of progress has been made on Dusk Tactics. The current alpha version is up to 0.0.9 with a series of new additions that really have the game coming together. As of this version the mechanics for basic map navigation, turn based system based on the speed

Avatar Posted by lou Posted on April 27, 2013December 19, 2023

Development Log #002

Development Log #2 (Archived) February 9th 2013 Work on Dusk Tactics continues at a slow clip with the building blocks of the game being coded and tested. I like to also focus on graphics as I develop something like this so that I am able to further my experience with image editing programs as well

Avatar Posted by lou Posted on February 9, 2013December 19, 2023

Development Log #001

Development Log #1 (Archived) December 22nd 2012 Project begins basic design phase including a mock-up of Java code to theorycraft some ideas. Named in honor of a much older project I worked on and played called Dusk. Dusk was a graphical MUD coded in Java and played via applet. Plans for this game are to

Avatar Posted by lou Posted on December 22, 2012December 19, 2023

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