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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #006

Development Log #6 (Archived)

What is this project? – May 28th 2013

This is the culmination of various ideas I have had for a turn based tactics role playing game. As broad an explanation as that is, it’s representative of the project’s current status and on-going development. One thing I have always enjoyed about games in this genre, or even Role Playing Games in general is being able to manage and customize your party/army the way you see fit and watch as those choices play out in any given battle or if playing a story mode, seeing how your actions affect the game world.
There have been a small cache of games that not only offer this experience, but expand upon it in innovative ways. The well known games Tactics Ogre and Final Fantasy Tactics are some of the best known games that do this. My initial goal was to learn how these games worked in order to develop something that I could use to at least simulate what I wished to create.
I bring this up because the end goal of this project isn’t necessarily the creation of a game, but to gain enough understanding about what games like this are composed of to be able to create something that is new. This project is not about creating a Final Fantasy Tactics/Tactics Ogre clone.

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