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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #003

Development Log #3 (Archived)

March 1st 2013

Currently we have a nice isometric map being displayed as well as a unit standing on one of the tiles. The game will be displayed in standard 2:1 isometric form much like in the Disgaea Series, the Tactics Ogre series, and of course the Final Fantasy Tactics series. This rendition of the game will feature both a 2D map with 2D entities that move around it. That being said, the code isn’t important in terms of what libraries I use or even optimization. The goal right now is to get a working version up as well as creating a skeletal base for the various functions used for the non-graphical parts of the game.

I don’t see myself changing the perspective or the graphical style of the characters and units. Basically it’s going to stay a 2D isometric game as I am really fond of that style and I think if done right it can be just as appealing graphically as any other modern game. The map, however, might one day utilize something like OpenGL to give a 3D map in order to add various features to the game such as being able to rotate the map 360°, display a much more detailed environment with lighting and texture mapping, and other functions that are beyond the scope of 2D. Also, a switch to a 3D map doesn’t have to change how the map actually looks in-game. Tactics Ogre: Let Us Cling Together did an excellent job with it’s remake for the Playstation Portable.

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