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Dusk Tactics

2D Isometric Turn Based Strategy RPG

  • Story
  • Characters
  • Lore
  • Jobs
  • Combat
  • Features
  • FAQs
  • About

Thief

Thief

Orders
Stealth
Indra
Chaos
Entropy
 
 
 
 
Race
Human
Ranks
5
Move
5
Jump
2
Move Type
Athletic
Movement limited to land and water. Normal move costs apply for land. Able to swim in water.
Requirements
  • Unit must be at least Level 7
  • Scout Rank 1
  • Soldier Rank 1
Description

Shield Rules
Armor Rules
Weapon Rules
Stat Base
Overall
HP
MP
Weight
Speed
Accuracy
Critical
Stat Growth
Strength
Dexterity
Agility
Vitality
Intellect
Wisdom
Luck
Ability Set
Thievery
Pilfer
Vanish
Seize
Snatch
Ransack
Passives
Innate: Sticky Fingers
Keen
Step
Lithe
Larceny
  Starter Jobs
Soldier ⋄ Scout ⋄ Scribe
  Basic Jobs
Warrior ⋄ Guard ⋄ Archer ⋄ Thief ⋄ Mage ⋄ Cleric ⋄ Chemist ⋄ Rogue
  Novice Jobs
Fencer ⋄ Monk ⋄ Knight ⋄ Hunter ⋄ Assassin ⋄ Mystic ⋄ Bard ⋄ Bishop ⋄ Gambler ⋄ Geomancer
  Adept Jobs
Berserker ⋄ Cavalier ⋄ Shaman ⋄ Enchanter ⋄ Druid ⋄ Corsair

Asides

Meta

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    Battle Flow & Formulae
    Unit Management
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    Attributes
    Primary & Secondary Stat Info
    Abilities
    Skills, Arts, Magick & Prayer
    Passives
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