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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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  • Characters
  • Lore
  • Jobs
  • Combat
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Gambler

Gambler

Orders
Chaos
Entropy
Science
Hermet
 
 
 
 
Race
Human
Ranks
8
Move
4
Jump
2
Move Type
Normal
Movement limited to land and shallow water. Normal move costs apply.
Requirements

  • None
Description

Shield Rules
Armor Rules
Weapon Rules
Stat Base
Overall
HP
MP
Weight
Speed
Accuracy
Critical
Stat Growth
Strength
Dexterity
Agility
Vitality
Intellect
Wisdom
Luck
Ability Set
Shuffle
Passives
Innate:
  Starter Jobs
Soldier ⋄ Scout ⋄ Scribe
  Basic Jobs
Warrior ⋄ Guard ⋄ Archer ⋄ Thief ⋄ Mage ⋄ Cleric ⋄ Chemist ⋄ Rogue
  Novice Jobs
Fencer ⋄ Monk ⋄ Knight ⋄ Hunter ⋄ Assassin ⋄ Mystic ⋄ Bard ⋄ Bishop ⋄ Gambler ⋄ Geomancer
  Adept Jobs
Berserker ⋄ Cavalier ⋄ Shaman ⋄ Enchanter ⋄ Druid ⋄ Corsair

Asides

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Game Features
Gameplay System Overview
Story & Characters
Background Info & Character Bios
World Lore
Nations, Locations & History
Combat
Battle Flow & Formulae
Unit Management
Records, Inventory, Outfitting
Job System
Stat Growths, Tiers & Ranks
Attributes
Primary & Secondary Stat Info
Abilities
Skills, Arts, Magick & Prayer
Passives
Stat Boosts, Auras, Conditionals
Status Effects
Buffs, Debuffs & States
Items
Reagent, Potions & Equipment
Development Log
Latest Updates & Feature Progress
Screenshots
Gameplay Image Gallery
Press Kit
Coming Soon*
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