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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Scribe

Scribe

Orders
Law
Tyr
 
 
 
 
 
 
Race
Human
Ranks
3
Move
3
Jump
1
Move Type
Slow
Movement limited to land and shallow water. Difficult land terrains cost more to cross.
Requirements

  • None
Description
One of the three (3) Starter Jobs which stand at the base of the Job Tree.

Scribes often mark an entry point into the expansive field of Magick, but can also lead one down the devout path of Prayer or the newer field of Science. No matter what the goal, proper MP management is crucial to this Job.

Scribes are restricted to both Light Armor and Light Shields so they often have low Defensive stats.

When it comes to Weapons, Scribes are not as concerned with Attack Damage. They can wield Maces, Staves, Tomes, and Wands. The last two give them a Ranged Attack whose damage is based on Magick Power.

Scribes have a slightly enlarged Ability Set that includes a few debuff removal skills. As a Scribe, you’ll most likely be healing, so Mend is highly valued. Revive is powerful enough to return downed units to fighting status, but it takes a while to learn. Blast provides a ranged, non-elemental offensive attack, which can turn the tide of a battle.

Scribes have a much sought after Passive that increases JP Gain as well as one that gives any Job the ability to equip Light Armor.
Shield Rules
Armor Rules
Weapon Rules
Stat Base
Overall
HP
MP
Weight
Speed
Accuracy
Critical
Stat Growth
Strength
Dexterity
Agility
Vitality
Intellect
Wisdom
Luck
Ability Set
Training
Mend
Blast
Rephysic
Respeed
Expoison
Revive
Passives
Innate: Beginner’s Luck
Potent
Prodigy
Gifted
Light Armor

 

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