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Dusk Tactics

2D Isometric Turn Based Strategy RPG

  • Story
  • Characters
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Development Log #051

Development Log #051 Demo: Scenario 8 & 9 – April 23rd 2022 I’ve been creating the vertical slice demo for most of this year and I am finally nearing the end of the Scenarios. I plan on having 10 different Scenarios in all and I am currently working on the 9th. The 8th Scenario takes

Avatar Posted by lou Posted on April 23, 2022January 3, 2024

Development Log #050

Development Log #050 Rewards: Bonus XP/JP – March 28th 2022 When you complete a scenario, i.e. a main story battle, you’ll receive additional bonus rewards. These rewards include bonus XP/JP as well as items. You’ll see more loot at the end of battle. Also, your units will be ranked according to combat effectiveness and the

Avatar Posted by lou Posted on March 28, 2022January 3, 2024

Development Log #049

Development Log #049 Balancing Hits vs Misses – March 15th 2022 I’ve been playing Triangle Strategy and of course anytime I play something new in this genre, I tend to take notes on what it does that I like and ways I can improve Dusk Tactics. This experience in particular got me thinking about hits

Avatar Posted by lou Posted on March 15, 2022January 3, 2024

Development Log #048

Development Log #047 Starter Jobs: Scribe – March 12th 2022 Dusk Tactics features a large number of Jobs, most are organized in a tiered ‘tree’ with some basic starting jobs on the bottom. At the very bottom are 3 Jobs that, when mastered, unlock dozens more. One of these Jobs is called the Scribe. Scribe

Avatar Posted by lou Posted on March 12, 2022January 3, 2024

Development Log #046

Development Log #046 Starter Jobs: Soldier – February 20th 2022 Dusk Tactics features a large number of Jobs, most are organized in a tiered ‘tree’ with some basic starting jobs on the bottom. At the very bottom are 3 Jobs that, when mastered, unlock dozens more. One of these Jobs is called the Soldier.  

Avatar Posted by lou Posted on February 20, 2022January 3, 2024

Development Log #045

Development Log #045 Knockbacks: Ranged – February 2nd 2022 Knockbacks are when a unit is pushed onto another tile due to an attack or collision. Until now this has been limited to melee attacks, but we now have the ability to cause a Knockback with a Ranged Attack. If you are exactly diagonal from the

Avatar Posted by lou Posted on February 2, 2022January 3, 2024

Development Log #044

Development Log #044 Equipment: More Than Just Stats – January 20th 2022 Equipment can vastly change how powerful your unit is via the extra stats they can add, however that’s not all equipment is good for! To re-cap, you can currently equip one (1) Weapon and/or one (1) Shield, two (2) Armor types, and one

Avatar Posted by lou Posted on January 20, 2022January 3, 2024

Development Log #043

Development Log #043 Conditionals and Combos: Wolf Edition – December 18th 2021 The latest addition in combat is called ‘Conditional’ abilities. These are abilities that have an extra effect, or bonus damage if a condition is met. One example of this is the new move, Backstab. Backstab is a normal physical attack, however, if you

Avatar Posted by lou Posted on December 18, 2021January 3, 2024

Development Log #042

Development Log #042 Sound, Settings & Controllers – December 4th 2021 I’ve added two major things: Basic Sounds & Controller Support. These can be managed on the new Settings Menu as seen below. Dusk Tactics supports all gamepads/controllers! (used an Xbox 360 controller in this gif). You can also map your own controls and save

Avatar Posted by lou Posted on December 4, 2021January 3, 2024

Development Log #041

Development Log #041 Fitting Room – November 10th 2021 With the addition of various shops we needed a way to easily try on equipment. The fitting room is currently being worked on. When you ‘try on’ equipment, you’ll only see wares the current unit can equip. Select an item & it compares to current equipment!

Avatar Posted by lou Posted on November 10, 2021December 19, 2023

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