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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #080

Development Log #080 Unit Management Wheel – June 10th 2023 One of the most important screens in this game (and this genre) is the screen where we manage our units. It’s been a long road in getting to this point and the Unit Management screen has taken on several forms. The two that have stuck

Avatar Posted by lou Posted on June 10, 2023January 15, 2024

Development Log #079

Development Log #079 Overhead Numbers & Better Misses – May 27th 2023 A large part of the on-screen display is devoted to various numbers floating overhead a unit. While these numbers are usually all logged, so you can always look back at them, they can be somewhat confusing at first. These numbers are mainly there

Avatar Posted by lou Posted on May 27, 2023January 15, 2024

Development Log #078

Development Log #078 Jumping Across Voids – May 8th 2023 With the latest movement code, units can now move in a lot of new ways. One of the biggest changes was talked about in an earlier Development Log: jumping across. Jumping Across essentially allows the unit to jump a 1 Block gap so long as

Avatar Posted by lou Posted on May 8, 2023January 15, 2024

Development Log #077

Development Log #077 Spider Cavalia – May 2nd 2023 We recently commissioned some non-human sprites from the amazing artist @KerrieLake! This includes a full isometric spider and bat! To test out some of the Scenario Editors synchronization capabilities I came up with this little scene. While I was making this a spider snuck up on

Avatar Posted by lou Posted on May 2, 2023January 15, 2024

Development Log #076

Development Log #076 New Particle Projectiles & HP Bars – April 20th 2023 I’ve been focusing less on promotion so I can get as much work done. In the meantime, here’s some new particle projectiles. The fireball finally has a glow to it that follows the projectile perfectly. The order seen in the gif: Fire

Avatar Posted by lou Posted on April 20, 2023January 15, 2024

Development Log #075

Development Log #075 Introducing Dusk Tactics: Online – April 1st 2023 The boys upstairs just dropped this on me… “We’ve decided that Dusk Tactics will now be a online-only, multiplayer game with no single-player mode. Stay tuned for lots of DRM, MTX, & even a Real Money AH! Our new logo: The future of gaming

Avatar Posted by lou Posted on April 1, 2023January 15, 2024

Development Log #074

Development Log #074 Closed Alpha Testing Timeline – March 18th 2023 You may have noticed that less and less features are being added and we’re starting to fine tune the ones we have. Where we are at currently there are only a few additions that need to be made. The rest will come from playtesting.*

Avatar Posted by lou Posted on March 18, 2023January 15, 2024

Development Log #073

Development Log #073 Battlefield Destruction & Projectiles – March 6th 2023 A major feature found in some of the classic tactics series were things that caused the battlefield to change. It could be a box that was blocking a pathway being blown up, or a bunch of bushes being burned to the ground. I definitely

Avatar Posted by lou Posted on March 6, 2023January 15, 2024

Development Log #072

Development Log #072 Anatomy of the Battlefield Map – February 21st 2023 There’s much more to maps than meets the eyes and they are are more than just tiles. Props allow objects that exceed the basic tile width/height, they can be destructible or not. Decor adds additional terrain to any tile, in this case: grass.

Avatar Posted by lou Posted on February 21, 2023January 5, 2024

Development Log #071

Development Log #071 The World Map – February 8th 2023 While I don’t remember doing a proper development log about the World Map, it’s basically how you navigate between scenes and the main way you’ll navigate the world of Dusk Tactics. Recently I’ve cleaned up the World Map a bit and also modified the path

Avatar Posted by lou Posted on February 8, 2023January 5, 2024

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