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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #078

Development Log #078

Jumping Across Voids – May 8th 2023

With the latest movement code, units can now move in a lot of new ways. One of the biggest changes was talked about in an earlier Development Log: jumping across.

Jumping Across essentially allows the unit to jump a 1 Block gap so long as both sides are the same height. To test this out, I had to make one of those scary bottomless pit type maps that we often see in the Palace of the Dead in Tactics Ogre. While knocking units off the edge into the void (essentially killing them forever) hasn’t been added yet, the jump across has!

This one shows an early attempt to synchronize the movement. It ends up looking a bit like a game of leap frog.

To handle the two different views, North to South (toward camera, 1st gif), and West to East (away from camera, 2nd gif) they each needed to be refined by hand.

Imagine staring at this gif below for half an hour trying to see if the jump-arc looks right.

In the end, we have a very cool movement mechanic and one I hope to expand on by allowing jumps from higher to lower heights.


Note: Remember, some of the images and gameplay depicted here may be outdated and does not represent the current state of the game!

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