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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Looking At 2D Isometric Map Rotation

Avatar Posted by lou Posted on September 1, 2024November 20, 2024
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There’s a lot of things that I’d like to add to the game, some are outside of the scope while some are just very difficult or impossible to get working and have them look how I want them to.

One of these things is map rotation. It’s a downside to going to 2D isometric route, as your rotation options are limited, but not impossible.

A small example of one rotation method that has a rotation animation. Ultimately it ends up not looking so good as tiles end up with overlap.

Over the years I’ve kept up to date with other projects using similar systems and how they achieved rotation. The best I could find was something similar to an isometric simulation game that instantly rotates by 90 degrees at a time. This method works, but without the animation (as seen above) it can be a bit disorienting.

This method shows instantaneous rotation. As you can see, all units and even the projectile trail are kept in the proper rotational view.

For now, it’s something supported by the underlying engine and could be a possibility in the future!

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