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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Happy New Year 2024

Avatar Posted by lou Posted on January 3, 2024January 3, 2024
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In the last few months of 2023 we had our first closed alpha testing of Dusk Tactics. It was on a very small scale, but it has already provided a lot of helpful feedback.

Some of the goals for 2024 are to expand the scope of the alpha testing, focus on getting a solid stat-growth balance for Jobs, and getting as close as we can to balancing the gameplay before it reaches an open demo release.

To help speed things along, the alpha demo will run in a special fixed resolution 1280×720 windowed mode. There is some work that needs to be done to get the UI working (and looking good) at different resolutions and I don’t want that to hold up gameplay balancing.

The current closed alpha demo (version 0.7) has about 10+ hours of gameplay over 10 scenarios. I plan to cut this down to just the first 3 for now to get the most basic of bugs worked out. The full demo is more of a vertical slice demo in that it features a little bit of everything that would be in the full game, which was the focus of 2023.

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I’m still adding the Development Logs from the previous site, I’ve gotten about ~40 of them up so far (covers up until November 2021). I also have some new logs to add as well. I’ll be updating them regularly from now on.

You can see them by clicking “Development Log” on the menu to the left or by going here: https://dusktactics.com/categories/devlog/.

One day I’ll get around to making a proper landing page, but for now the highest # log is the newest.

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Creator of Dusk Tactics.

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