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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Secondary Attributes

Secondary Attributes See: Attributes These stats are derived from the seven Primary Attributes and represent most of the stats that are used during combat. Physical Attack A value representing the overall physical attack power of a unit. This value is used to calculate actual physical damage done by attacks and abilities. $$Attack = {{(Strength*1.3)} +

Avatar Posted by lou Posted on December 8, 2023April 17, 2025

Attributes

Unit Attributes Units in Dusk Tactics have a multitude of different stats, or attributes, that are used to measure their prowess in a variety of fields. All of them fall into one of four categories as listed below. Visit the individual pages for more information. Attributes can be divided into several different categories: Primary Attributes

Avatar Posted by lou Posted on December 7, 2023April 17, 2025

Resource Attributes

Resource Attributes See: Attributes These include values such as Health Points, Magick Points, Action Points, and Experience Points. All of these values are represented as percentage quantities or pools of the given resource. In terms of the user interface they appear as bars which are filled at 100% and empty at 0%. Health Points Health

Avatar Posted by lou Posted on December 7, 2023April 17, 2025

Primary Attributes

Primary Attributes See: Attributes The core of any role playing game is an attribute system based on incremental character growth. It includes the seven basic stats: Strength, Dexterity, Agility, Vitality, Intellect, Wisdom and lastly, Luck. Primary Attributes are used to calculate Secondary Attributes for things like Attack Power and Magick Resist. Strength Strength represents physical

Avatar Posted by lou Posted on December 7, 2023April 17, 2025
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