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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Dusk Tactics Tileset Specs

Dusk Tactics Tileset Specs Dusk Tactics Map This section is mainly info about how the actual maps are setup. When you’re previewing new tiles in the map editor, you can see, or imagine, how they would look in-game. Dusk Tactics uses the Tiled Map Editor to create maps. To achieve the isometric perspective we use

Posted by lou Posted on September 20, 2024September 1, 2025

Isometric Tile Map

Isometric Tile Map A quick note, this is sort of written with the intent that one day the engine may be released. Hopefully that comes to fruition, but for now it’s just for reference. The Dusk Tactics Engine (DTE) uses a non-staggered 2D isometric tile map. We’ll assume you know what a tile map is

Posted by lou Posted on May 4, 2024May 4, 2024

Unit Movement

Unit Movement This will be a semi-technical look into how movement works in the Dusk Tactics Engine (DTE). This section relies a lot on information found in the Tile Map writeup, so it helps to read that first. First, we’ll define directions for the sake of explanation.

Posted by lou Posted on May 4, 2024May 4, 2024

Dusk Tactics Engine

Dusk Tactics Engine Dusk Tactics was developed in Java using the libgdx library to interface with OpenGL. An underlying engine was built to support creation of the game which I ceremoniously dubbed the ‘Dusk Tactics Engine’ or DTE. I decided to include this as a part of the website so I have somewhere to put

Posted by lou Posted on May 4, 2024May 4, 2024
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