There is no excerpt because this is a protected post.
There is no excerpt because this is a protected post.
Isometric Tile Map A quick note, this is sort of written with the intent that one day the engine may be released. Hopefully that comes to fruition, but for now it’s just for reference. The Dusk Tactics Engine (DTE) uses a non-staggered 2D isometric tile map. We’ll assume you know what a tile map is
Unit Movement This will be a semi-technical look into how movement works in the Dusk Tactics Engine (DTE). This section relies a lot on information found in the Tile Map writeup, so it helps to read that first. First, we’ll define directions for the sake of explanation.
Dusk Tactics Engine Dusk Tactics was developed in Java using the libgdx library to interface with OpenGL. An underlying engine was built to support creation of the game which I ceremoniously dubbed the ‘Dusk Tactics Engine’ or DTE. I decided to include this as a part of the website so I have somewhere to put