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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #020

Development Log #020 (Archived) World Map & Country Names – July 12th 2018 A lot of work as been done and there are tons of new features. The World Map is now more easy to navigate and looks much better. The entire control system has been fixed to include the main control style (controllers) with

Avatar Posted by lou Posted on July 12, 2018December 19, 2023

Development Log #019

Development Log #019 (Archived) June 9th 2018 I am continuing to progress at a very good rate and there is a lot of new things to show, so I will spend the next few days updating the site with the current project status. I am also ahead of my timeline for the closed alpha which

Avatar Posted by lou Posted on June 9, 2018December 19, 2023

Development Log #018

Development Log #018 (Archived)  Mobile Scrapped, Focus is on Desktop Release – May 24th 2018 The project is coming along nicely, however there is very little evidence of this on the website so I am trying to update more often. I have implemented a plethora of systems in the engine and have begun shaping the

Avatar Posted by lou Posted on May 24, 2018December 19, 2023

Development Log #017

Development Log #017 (Archived) Project Restart – January 4th 2018 I’m happy to announce that I now have the proper time and resources to give this project a solid attempt. I will be working on this project, finishing the engine and developing the game itself over the course of the year. I am currently a

Avatar Posted by lou Posted on January 4, 2018December 19, 2023

Development Log #016

Development Log #016 (Archived) Taking a Break – April 11th 2016 The project is on hiatus. I will continue to develop the engine, but as far as the game goes, it’s postponed until further notice. Note: The images on some of these older development logs might show resources that are copyrighted or have other use

Avatar Posted by lou Posted on April 16, 2015December 19, 2023

Development Log #015

Development Log #015 (Archived) Different Game Names & Scripting – August 16th 2014 I am considering the official name of the game. So far the project will still be referred to as Dust Tactics, but the actual name will likely change. Currently some ideas I have had are Hundred Tactics and Ars Tactics. I’m obviously going to stick

Avatar Posted by lou Posted on August 16, 2014December 19, 2023

Development Log #014

Development Log #014 (Archived) Story & Dialog System – August 11th 2014 With the game now being tested on Android, and being playable, I have moved forward and set up some short term goals. I would like to have a playable demo, which would include a sample campaign map. This consists of a playable map

Avatar Posted by lou Posted on August 11, 2014December 19, 2023

Development Log #013

Development Log #013 (Archived) Desktop & Mobile Specs – June 2nd 2014 This marks the first time I have been able to run the game on a smart phone. It took some tweaking and code adjustments, namely using Gradle which helps ease the deployment to other devices. In the end it now runs and looks

Avatar Posted by lou Posted on June 2, 2014December 19, 2023

Development Log #012

Development Log #012 (Archived) January 20th 2014 Work on the game has slowed however we are still moving forward. The focus for now has been perfecting the game engine. Making sure units move properly on the map. A big issue was making sure that the unit’s Jump and Move stat are taken into account when

Avatar Posted by lou Posted on January 20, 2014December 19, 2023

Development Log #011

Development Log #011 (Archived) Melee, Long Melee, and Ranged Attacks – November 17th 2013 After a short hiatus production on Dusk Tactics continues. After cleaning up some recently added code one of the bigger problems, handling units walking on tiles with allied units already on them, has been completely fixed. Some games handle this by

Avatar Posted by lou Posted on November 17, 2013December 19, 2023

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