
Status Effects
Status Effects
There are many Status Effects in Dusk Tactics and several Jobs are built around exploiting them. Status Effects can be beneficial or they can cause harm.Note: This is essentially a master list of ideas for Status Effects and while they are all implemented in the game, mostly because they use the same base code, I will definitely be lowering the total amount during testing. We’ll see what works and what doesn’t, anything that’s obtuse or redundant will get removed and we’ll end up with a solid set.
When a unit is inflicted with a Status Effect it will often appear above their head. You can also see it on the Status Screen or under their Unit HUD. Some Status Effects will also cause a change with the unit’s sprite.
Stat Buffs
There are minor stat buffs for virtually every stat, but only certain ones show up overhead. You can still see them on the Status UI.









* Each Element has it’s own version of this (icon for Res-Pyra is shown)
Stat Debuffs
These are the opposite of the Stat Buffs seen below, they reduce the value of the stat in question. Like Stat Buffs, these will go away after a few turns.









* Each Element has it’s own version of this (icon for Vul-Pyra is shown)
Neutral States
These are often applied automatically when a condition is reached. As such, they don’t usually do much on their own. They can cause some minor changes to gameplay mechanics depending on the state.







* Berserk is essentially an Advanced Control Status Effect
Control Debuffs
A specific set of debuffs that limits unit behavior. The more basic Status Effects simply take away different actions, abilities, or movement. The more advanced ones may cause a unit to be controlled by a neutral or enemy AI and more.Note:Taking an action refers to performing an attack, ability, or using an item. Basic attacks/defend refer to things in the Action menu. Physical Abilities are based on the Physical Attack stat, while Magickal Abilities are based on the Magick Attack stat. Abilities are marked as to their type, in-game.
Basic Control Debuffs
Some of these encompass the effects of multiple Control Status Effects, such as Disarm which is essentially Pacify + Break.










Advanced Control Debuffs
Many of these effects take control of the unit away from the player entirely. Some of them, like Petrify or Stop don’t go away on their own and require an item or ability that can remove their effects.






Other Status Effects
There are many Status Effects, many of which are very rare or specific to certain Jobs or abilities. They are categorized as Healing/Damage, Utility (Movement), and Misc.Healing Buffs
Most of these deal with healing or restoring HP/MP and they do it over multiple turns also known as HoT or Healing Over Time.



Damage Debuffs
Similar to Healing Debuffs except these do the opposite. They can also completely stop things like HP/MP regeneration.







Elemental Damage Debuffs
These do elemental damage based on the element mentioned. This could cause a unit to take more damage, or even be healed depending on their Elemental Resistance. Most elemental abilities have a small chance to cause their respective debuff.







Utility Buffs
These utility buffs alter certain aspects of the unit to give them an edge in battle.













Utility Debuffs
Utility debuffs cause units to become a bit less effective on the field of battle.


