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Dusk Tactics

2D Isometric Turn Based Strategy RPG

  • Story
  • Characters
  • Lore
  • Jobs
  • Combat
  • Features
  • FAQs
  • About

Features

Features

  • Unit Management
    • Manage dozens of units as they learn Jobs, earn Accolades, and accrue a detailed battle history.
    • Main Characters have unique Jobs, but there are also special generic units you’ll come across with specialized versions of their generic Job.
      • When changing Jobs, Main Characters change their sprites like any other unit (although sometimes the hats wont fit)
    • Outfit units with Weapons and/or Shields as well as two (2) pieces of armor (Head, Body, Arms, Legs) and one (1) accessory. 
      • Over 20 different Weapon Types, each with their own attack type, attack animation and range specifications.
      • Dual Wield almost any combination of 1 Handed weapons to unlock a Dual Attack action!
    • Units can also be equipped with at least four (4) items such as potions or bombs that can be used during battle.
    • Equipped weapons and shields will be visible on your units during battle.
      • Each Weapon Type has it’s own default sprite with some weapons having unique sprites!
  • Job System
    • A huge, multi-tiered system of over 40 Jobs with their own Ability Sets and Passives.
    • Jobs are unlocked via various requirements beyond simply leveling lower tiered Jobs.
    • Each Job has an Innate Passive which is always active and is exclusive to the Job
    • Jobs also have their own Ability Set and Passives which are learned via Job Points earned during battle.
    • Jobs will earn Job Ranks which will unlock more advanced Passives that you can learn. The more advanced the Job, the more Ranks it has.
      • Some advanced Jobs may require you to advance lower Jobs to a certain Rank before they unlock.
    • Units who learn multiple Jobs can equip one as a Sub-Job allowing them to use two Job Sets at once.
    • Jobs have restrictions on the types of Weapons (Swords, Bows, etc) that can be equipped as well as allowed Armor Types (Light, Medium, Heavy) which apply to Armor and Shields.
      • Passives can allow a unit to overcome these limitations.
    • The Job System is deeply ingrained in the world itself and plays a large role in the story.
  • Combat
    • Handmade, isometric tile-maps represent the battlefield as fighting will occur in many different terrains.
      • The battlefield is littered obstacles, steep hills, dangerous cliffs, shallow rivers and more making location matter more than ever.
    • Weather influences elemental properties as does the time of day, both of which change over the course of a battle. (Some story battles have set time or weather)
    • Time will transition between four (4) phases: Dawn, Day, Dusk(of course), and Night. These will alter the power of Light and Dark elemental abilities.
    • Knock enemies off cliffs, freeze water, burn objects, build fortifications, and change the landscape with special abilities.
    • Overall unit weight matters! Each piece of equipment or item you have equipped adds to this!
      • Weight influences turn speed determines how far you can be knocked back and how much fall damage you take!
      • Heavy weight does more damage during unit collisions, but lessens the power (# of tiles travelled) of knockbacks.
    • Over 200+ Abilities which consist of Physical Skills & Weapon Arts, Magickal Spells, and Spiritual Prayers!
    • Over 100+ Passives that augment a unit’s traits.
    • Different movement types such as Slow, Agile, Athletic, Flying, Hover, Teleport, and more.
      • Want to walk on water? Float over lava? Swim in land? (Well not that last one).
    • Steal equipment, items and money, Recruit enemy units, Tame wild beasts, Summon Elementals!
    • Dead enemies will often drop some of the equipment they were wearing as well as money.
      • On rare occasions they will drop a Stat Crystal which is based on the unit’s highest stat. When collected, the unit will receive a very small, but permanent increase for the appropriate stat.
    • Many objects on the map can be destroyed and may contain various loot.
    • Story maps tend to have Treasure Chests which may have valuable items in them…they may also just be Mimics messing with you.
      • If a Mimic spawns and you kill it, it should drop the loot that was in the chest.
  • Story
    • A lenghty story in a strange world. Travel between neighboring empires gaining reputation with different groups and guilds known as Orders. Meet many influential people and even a few strange weirdos on a continent spanning journey.
    • Cutscenes are told through the very sprites and battlemaps you’ll fight on (ala Tactics Ogre and original Final Fantasy Tactics).
    • Plenty of dialog (yes, it’s skippable) with beautifully detailed, expressive 2D portraits representing each character.
    • Move around via the World Map where you’ll advance the story while completing quests, fighting random battles, shopping, and more!

Asides

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    Game Features
    Gameplay System Overview
    Story & Characters
    Background Info & Character Bios
    World Lore
    Nations, Locations & History
    Combat
    Battle Flow & Formulae
    Unit Management
    Records, Inventory, Outfitting
    Job System
    Stat Growths, Tiers & Ranks
    Attributes
    Primary & Secondary Stat Info
    Abilities
    Skills, Arts, Magick & Prayer
    Passives
    Stat Boosts, Auras, Conditionals
    Status Effects
    Buffs, Debuffs & States
    Items
    Reagent, Potions & Equipment
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    Latest Updates & Feature Progress
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    Press Kit
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