Skip to content
  • Story
  • Characters
  • Lore
  • Jobs
  • Combat
  • Features
  • FAQs
  • About

Dusk Tactics

2D Isometric Turn Based Strategy RPG

  • Story
  • Characters
  • Lore
  • Jobs
  • Combat
  • Features
  • FAQs
  • About

Development Log #069

Development Log #069

Directional Damage & Synchronized Animation – January 13th 2023

I noticed recently that damage was a bit flat. When a unit gets hit, it doesn’t have the exact visual feel I am going for, so I decided to try out nudging units in the direction they are hit. It sort of simulates physics in the sense that getting hit from one direction should effect which direction the sprite is nudged.

This effect will happen with all types of damage. It actually fixes a broader problem I didn’t even realize I had. You may have noticed sometimes the tiles shake or have a rippling effect. Well I completely forgot to extend this movement to the objects and units on top of those tiles. So now when a tile rumbles, the objects on top of the tile will also rumble. It looks a lot more natural now.

Another issue I had was with the Scenario Editor and how it was a bit difficult to make actions and visual effects look right. The fix was creating something that in hindsight is very obvious, a ‘Wait’ command. This command simply waits x amount of milliseconds before performing the next event. Using this here and there during certain scenes creates a much smoother appearance.


Note: Remember, some of the images and gameplay depicted here may be outdated and does not represent the current state of the game!

Asides

Meta

  • Register
  •  • 
    Log in

    Account Management
    Game Features
    Gameplay System Overview
    Story & Characters
    Background Info & Character Bios
    World Lore
    Nations, Locations & History
    Combat
    Battle Flow & Formulae
    Unit Management
    Records, Inventory, Outfitting
    Job System
    Stat Growths, Tiers & Ranks
    Attributes
    Primary & Secondary Stat Info
    Abilities
    Skills, Arts, Magick & Prayer
    Passives
    Stat Boosts, Auras, Conditionals
    Status Effects
    Buffs, Debuffs & States
    Items
    Reagent, Potions & Equipment
    Development Log
    Latest Updates & Feature Progress
    Screenshots
    Gameplay Image Gallery
    Press Kit
    Coming Soon*
    • About
    • •
    • Contact Us
    • •
    • FAQs
    • •
    • Terms of Service
    • •
    • Privacy Policy
    • •
    • Sitemap
    COPYRIGHT © 2025 - Dusk Tactics