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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #024

Development Log #024 (Archived)

Instruction Manual – March 21st 2019

A lot of progress has been made as I continue to create the Scene Editor which will allow me to visually create scenes and stages for the game to be saved as JSON files. The files will be stored in the game data for the engine to use. Being able to see your characters moving around and talking while actively editing them is a big help and it has increased workflow already.

Due to limited graphical resources in terms of sprites, I came across an unusual scene. I needed to test out the sitting sprite I had made and I wanted to make sure it worked from all angles. This resulted in the main character, Alton, sitting at a table with multiple copies of himself which I found somewhat interesting. I decided to make a little comic out of it, which may help to give insight to the characters of this world and their relationships way before I am able to do that with the game.

I can’t think of a more appropriate name than Instruction Manual so here’s the first two pages, click to view the full comic. [Note: Full comic now appears on same page]




I’ll upload them whenever I make more, to this gallery. It also contains information about any resources used in the image. Aside from the text box in the lower left hand corner, everything else is straight from the Scene Editor and as you can see some lighting has been added so it’s actually starting to look like a game!


Note: The images on some of these older development logs might show resources that are copyrighted or have other use restrictions. None of these resources are used in the current version of the game and they were never used in any version that was released at any time.

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