About
About Us
Dusk Tactics Project or DTP was founded in 2011 when the idea first came about to create a tactical role playing game.
For a long time things were quiet until a small group of employees stationed on the upper floor banded together and declared themselves management. With nobody higher than them at the company to challenge their claim, they started calling themselves “The Boys Upstairs” and in 2014 began a hostile takeover of the company with plans to restructure DTP into a limited liability waste management corporation.
By early 2016, after gaining majority control of the company, they were abruptly denied their Solid Waste Handling Permit thus putting the restructure on hold indefinitely.
While the takeover only resulted in a dozen or so casualties, hard feelings persisted causing constant strife between once amicable colleagues. This prompted the late CEO, and last remaining founder, to enact Louis Sachar’s ‘Wayside High’ mandate. Obviously, this would require each individual employee to work on a different floor of the office building.
To accommodate the nearly two hundred employees, construction hastily began and was hastily shut down in January of 2017 due to several factors, the most important of which being that DTP was renting their office building and held no rights whatsoever to modify it. The ensuing law suit was settled out of court for an undisclosed amount which ended up putting the company finances in the red. Massive layoffs followed while the top executives attempted to right the ship.
By the end of the 2017 fiscal year DTP had laid off enough people to make ends meet and even managed to earn record high salaries for the top brass. After all the dust had cleared, DTP was finally a successful business!
With the hard part out of the way, DTP was now ready to assign a task force that would create a committee in charge of planning the meetings in which discussion of making the actual game would take place.
After two years of work, the task force had come up with the most important part of game design: a clear, concise goal.
“To not only start, but to finish the process of creating one (1) Dusk Tactics game”.
With this they had everything needed to design a game and so began development.
Note: The logo above was painstakingly crafted over three years by fifteen artists and a junior carpenter. The team decided on using the letters D, T, and P to represent Dusk Tactics Project. The triangle in the lower left symbolizes a triangle, the only true shape known to man.
Basic Info
Dusk Tactics is a turn-based strategy game, or (SRPG), that was workshopped and outlined in the early 2010s and slowly developed over the past couple of years. It’s a solo project with some of the art and music being contracted out.
The game and underlying engine are coded in Java with JSON scripting. The code base relies on the libGDX gaming library.
The game has a 2D isometric style reminiscent of older handheld and console RPGs and SRPGs such as FInal Fantasy Tactics, Tactics Ogre, Disgaea, and more. While not truely isometric, it’s what is referred to as “video game isometric”, it enables the creation of a pseudo-3D environment using only 2D elements.
As someone who has been playing video games since I was young, my favorite genre was far and away tactical role playing games, or SRPGs. After the tactical boom of the 90s-00s ended, there was a disturbing lack of games in this genre coming out. With a background in programming, I decided to attempt the possible and make a game.
As of 12/2023 the game is still under development with a TBD release date.