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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #039

Development Log #039

Knockbacks & Ripples – October 31st 2021

Knockbacks are when a unit is moved from their current tile due to an attack or ability. Some knockbacks are simple and knockback a unit 1 tile. Others can be more complex and knockback units in every direction.

Knockbacks don’t need to cause damage, but if there is a collision between units, or a unit is knocked off the edge to a lower height, or smashed into a wall, there will be consequences. For now, weight plays a large factor in determining collision and fall damage. Weight it made up of your Job’s base weight plus the sum of all equipment and items your unit currently had on them.

You may notice in the above gif that the tiles themselves move. They are actually ‘rippling’ outward. Prior to this, some abilities would make tiles ‘rumble’, which is a more disorderly shaking with a central point. So rumbles and ripples can be added as special effects to different abilities to give them a more environment impacting style.


Note: Remember, some of the gameplay depicted here is quite old and does not represent the current state of the game!

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