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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #017

Development Log #017 (Archived)

Project Restart – January 4th 2018

I’m happy to announce that I now have the proper time and resources to give this project a solid attempt. I will be working on this project, finishing the engine and developing the game itself over the course of the year. I am currently a one man team, so the timeline is pretty open ended, but I intend to aim for a playable demo by Winter 2018. [Note: We’re a bit late on this deadline, eh?]
The goal will be a playable tactics game that features nearly everything that will be in the final game in it’s most early stages. This will act as both a proof of concept as well as a jumping off point for debugging. More importantly, I need to focus on creating a fun experience that captures the essence of SRPGs as I know them.


Note: The images on some of these older development logs might show resources that are copyrighted or have other use restrictions. None of these resources are used in the current version of the game and they were never used in any version that was released at any time.

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