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Dusk Tactics

2D Isometric Turn Based Strategy RPG

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Development Log #012

Development Log #012 (Archived)

January 20th 2014

Work on the game has slowed however we are still moving forward. The focus for now has been perfecting the game engine. Making sure units move properly on the map. A big issue was making sure that the unit’s Jump and Move stat are taken into account when choosing the possible destination tiles. After choosing the destination, creating a path, the shortest and smartest path, and having the unit execute it.

Many of the updates focused on minor bugs and do not result in much visually.


Note: The images on some of these older development logs might show resources that are copyrighted or have other use restrictions. None of these resources are used in the current version of the game and they were never used in any version that was released at any time.

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