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unit:start [2019/01/28 03:38] (current)
lou created
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 +====== Unit Management System ======
 +
 +<nspages -h1 -exclude -simpleList -hideNoSubns -actualTitle=2 -textPages="​Related Topics">​
 +
 +Managing your units is one of the most important aspects of Dusk Tactics. As the game progresses you will have the chance to manage unique story characters as well as recruit generic characters that you can customize.
 +
 +Units have a number of sub-systems that manage their plethora of attributes.
 +
 +===== Unit Sub-Systems =====
 +
 +To completely exemplify the performance of a unit, a lot of details have to be factored in. We want to get realistic enough while still maintaining that light to medium fantasy level of detail. While the number of stats are on the higher end, their relationships are simple enough to grasp. This creates a medium learning curve with a rewarding stat system and a deep level of unit depth.
 +
 +Below I categorize the many stats into categories but to really get information on a specific parameter check the topic pages listed above.
 +
 +==== Basic Information ====
 +
 +On a basic level, Units all have a first and last name, race, gender, alignment, rank, and other mostly cosmetic modifiers. Race and Alignment do have a minor impact on stats and resistances however the rest modify the unit's appearance or other feature.
 +
 +==== Advanced Information ====
 +
 +Includes things like Attributes which factor in both basic and advanced stats. Elemental resistances are also included with attributes. The current Job as well as all learned Jobs are also advanced information units hold.
 +
  
unit/start.txt ยท Last modified: 2019/01/28 03:38 by lou