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If you are an artist interested in working on this project, please feel free to email me. I am looking for a pixel artist as well as a 2D character designer for portraits.

Some of the images used as placeholder art are copyrighted by their respective owner, Square Enix. These resources include custom sprites by the artists at Other resources seen are either created by myself or are credited to their respective owners on the Credits page.

If you see any media on this website that is not attributed properly is please let me know and I will fix it immediately.

Dusk Tactics, source code, media and information on this website are all copyright ©2014-2020 Louis Agoglia unless otherwise noted.


Unit Management System

Managing your units is one of the most important aspects of Dusk Tactics. As the game progresses you will have the chance to manage unique story characters as well as recruit generic characters that you can customize.

Units have a number of sub-systems that manage their plethora of attributes.

Unit Sub-Systems

To completely exemplify the performance of a unit, a lot of details have to be factored in. We want to get realistic enough while still maintaining that light to medium fantasy level of detail. While the number of stats are on the higher end, their relationships are simple enough to grasp. This creates a medium learning curve with a rewarding stat system and a deep level of unit depth.

Below I categorize the many stats into categories but to really get information on a specific parameter check the topic pages listed above.

Basic Information

On a basic level, Units all have a first and last name, race, gender, alignment, rank, and other mostly cosmetic modifiers. Race and Alignment do have a minor impact on stats and resistances however the rest modify the unit's appearance or other feature.

Advanced Information

Includes things like Attributes which factor in both basic and advanced stats. Elemental resistances are also included with attributes. The current Job as well as all learned Jobs are also advanced information units hold.

unit/start.txt · Last modified: 2019/01/28 03:38 by lou