User Tools

Site Tools



Game Systems




If you are an artist interested in working on this project, please feel free to email me. I am looking for a pixel artist as well as a 2D character designer for portraits.

Some of the images used as placeholder art are copyrighted by their respective owner, Square Enix. These resources include custom sprites by the artists at Other resources seen are either created by myself or are credited to their respective owners on the Credits page.

If you see any media on this website that is not attributed properly is please let me know and I will fix it immediately.

Dusk Tactics, source code, media and information on this website are all copyright ©2014-2020 Louis Agoglia unless otherwise noted.



The weather in Dusk Tactics will play an important role in discerning what strategy to use. You can be in the middle of a battle and it suddenly starts raining, and yeah it looks neat, but now your fire elemental magick isn't as effective! So pay attention to the weather!

Every battlefield is a map made up of various lands called “tiles”. These tiles each have properties referred to as Terrain. These include elemental properties or bonuses/penalties to accuracy and damage. The specific tile a unit is on will have a direct effect for any action performed on the tile. The atmoshphere, or essentially the weather is another factor in this as is time of day.

On any given playthrough you will experience a multitude of different factors, some that you can account for and some you'll have to play by ear.

Types of Weather

Weather will affect multiple systems in Dusk Tactics. The most obvious is that you'll see a change in both the foreground and the background of the game world. The background, which may look like a generic static image, is as much a part of the weather as each drop of rain! For weather, the background will usually remain the same unless it becomes overcast, usually during rain or snow.

Below you will see the all of the weather types currently added to the game. There are plans to expand them, mostly by adding more intense versions of those already on the list.


Clear weather is sort of a default mode for Mother Nature. The time of day will be more visible. If it's the daytime, that means it'll be Sunny, at night it'll be Starry! You'll be able to see a crisp blue sky with clouds or millions of stars against a deep black shade.

Depending on the forecast, this weather type can lead to almost any one of the other types causing things to get out of hand fast, so take advantage of it while it's nice and clear out and you'll always have one up against your opponent.

This weather is perfect for ranged attackers using both parabolic and straight range types. It also benefits Light Elemental abilities which are usually more effective in the daytime anyway.

  • Increased Ranged Accuracy
  • (During Day) Increased Boost to Light Element Effectiveness


Cloudy basically negates the time of day for all visual intents and purposes. When it's cloudy, the sky will look similar to how it does when it's rainy or snowing, even at night time (however it will be a bit darker at night).

During this type of weather ranged accuracy with be penalized. As it's darker, and harder to see things that are further away, this effect is also seen during Nights. So a Cloudy Night is essentially stacking the ranged accuracy penalty.

When it is cloudy, Light Element Effectiveness will be decreased. So even during the day, then Light Element is usually more effective, this weather tends to cancel out any bonus offered. At night it further increases the already effective Dark Elemental abilities so it's worth it to plan ahead!

  • Decreased Ranged Accuracy
  • Decreased Light Element Effectiveness
  • (During Night) Increased Dark Element Effectiveness


Visually, it's no more than a few leaves blowing around, but it can drastically alter accuracy for ranged attackers. For those ranged attacker who rely on parabolic shots such as Bow attacks, they will face even more of a penalty to accuracy.

Straight ranged attacks like those from Guns or Crossbows will face a very light penalty, so make sure you choose equipment wisely!

Note: The visual effect for this is not yet complete, the gif to the right is just a picture of wind. What? You try taking a picture of the wind! It's not easy!

  • Substantially Decreased Ranged Accuracy (Parabolic)
  • Slightly Decreased Ranged Accuracy (Straight)
  • Increased Wind and Fire Element Effectiveness
  • Decreased Tera and Volt Element Effectiveness


Rain is a common weather type that can start seemingly out of nowhere. It is usually preceded by Cloudy weather often under overcast skies.

Rain will make it more difficult to do many things such as hit your target, regardless of whether they are at a distance or right next to you. It will, however, be advantageous to users of water elemental abilities. Rain will not always come from an overcast sky, it can sometimes be a sunshower but for now it will have the same impact

It's planned to have both Rain and Snow sort of “build up” if they go on long enough. For rain this would mean the water level could potentially rise (specifically for maps that have rivers or coasts). This is not yet implemented, however, and is currently a long term goal.

  • Decreased Ranged Accuracy
  • Decreased Melee Accuracy
  • Increased Water and Volt Element Effectiveness
  • Decreased Fire and Tera Element Effectiveness


If it's cold enough, it will start to snow. Obviously this will be a benefit to ice elemental abilities. This is one of the rare types of weather that actually impedes Melee Accuracy rather than Ranged Accuracy. This is mostly due to it being harder to get a footing with that slushy/wet mix of snow and water that tends to build up.

Snow fall can be light, which will have minimal effects, however due to the temperature there's an increased risk of randomly getting a Frozen debuff out of nowhere!

It's planned to have both Rain and Snow sort of “build up” if they go on for long enough. Snow in particular would actually change the terrain and tiles around you into Snow tiles, eventually covering most of the ground. When applicable, freshwater tiles would freeze, turning into Ice tiles and allowing anyone to walk over them. This is not yet implemented, however, and is currently a long term goal.

  • Decreased Melee Accuracy
  • Increased Ice Element Effectiveness
  • Decreased Fire Element Effectiveness
  • Units are vulnerable to Frozen debuff


A common type of weather that is thought to occur when large amounts of untapped magick accumulate within a given area. It causes an effect known as Magiflies which are small, pure elemental orbs, that float around in the sky.

They are not actually flies, or even insects for that matter, but the name became popular.

Unlike other weather types, Manalyte varies depending on the element that has accumulated. You can tell which element by the color of the magiflies. This element will receive increased effectiveness and it's opposing element, or the element it's generally weak/strong against will receieve decreased effectiveness.

Pictured on the right are Green Magiflies aka a Gala (Wind) Element Manalyte which would of course boost Gala Elemental abilities.

  • Increased Effectiveness of Current Element (based on color)
  • Decreased Effectiveness of Opposite Element (based on color)


A much more rare weather type is a Pyrestrom, or Fire Storm. This weather type is more common around active volcanoes or open magma flows. Often the result of the local environment, these Pyrestroms can be very dangerous by themselves and one should limit exposure as it could prove fatal.

While it is possible for a Pyrestrom to start somewhere other than the aforementioned areas, it would require a unique set of coincidences to occur and thus often does not.

As it's name implies, Fire Elemental abilities receive a serious boost as the temperature gets increasingly high. The atmoshphere takes on a reddish orange hue and nearby flora is often incinerated immediately. Trees provide fuel for these storms as the intense drafts lift burning debris up into the air only to have it come crashing back down to the land.

  • Increased Fire Element Effectiveness
  • Decreased Water and Ice Element Effectiveness
  • Units are vulnerable to Burned Debuff
system/weather.txt · Last modified: 2019/12/11 13:07 by lou