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system:time [2019/12/10 04:55]
lou created
system:time [2019/12/10 05:12] (current)
lou
Line 15: Line 15:
 {{  .:​tod_dawn.png?​nolink&​600x64 ​ }}\\ {{  .:​tod_dawn.png?​nolink&​600x64 ​ }}\\
 This is the morning, the start of a new day. The sun is rising and all is new again. This is the morning, the start of a new day. The sun is rising and all is new again.
 +
 +When on the battlefield at this time of day you'll experience some slight advantages and disadvantages. All of the bonuses from the daylight times are similar, while the night has, in a sense, an opposing experience. For Dawn, Dark Element no longer receives a bonus like it did in the Night, however it does not start receiving a penalty until later in the day.
 +
 +  * Small Increase to Light Elemental Effectiveness
 +  * Small Increase to Ranged Accuracy/​Damage
 +  * Small Decrease to Melee Accuracy/​Damage
  
 ==== Noon ==== ==== Noon ====
  
-{{  .:​tod_noon.png?​nolink&​600x64 ​ }}\\ +{{  .:​tod_noon.png?​nolink&​600x64 ​ }} \\ This is sort of a catch-all between Dawn and Dusk as I needed a normal "​daytime"​ background. Dawn and Dusk are both parts of the day time as far as the game is concerned, so Noon is sort of the average of the two. 
-This is sort of a catch-all between Dawn and Dusk as I needed a normal "​daytime"​ background. Dawn and Dusk are both parts of the day time as far as the game is concerned, so Noon is sort of the average of the two.+ 
 +  * Increase to Light Element Effectiveness 
 +  * Decrease to Dark Element Effectiveness 
 +  * Increase to Ranged Accuracy 
 +  * Small Increase to Ranged Damage 
 +  * Increase to Melee Accuracy 
 +  * Small Increase to Melee Damage
  
 ==== Dusk ==== ==== Dusk ====
  
-{{  .:​tod_dusk.png?​nolink&​600x64 ​ }}\\ +{{  .:​tod_dusk.png?​nolink&​600x64 ​ }} \\ The end of the daytime, while still technically day, it's the last of it as we transition into the night. Dusk acts as a gateway into an almost alien world where there is very little light. ​Like we had with Dawn, we lose our Light Element bonus, but Dark Element still receives a penalty, albeit decreased. 
-The end of the daytime, while still technically day, it's the last of it as we transition into the night. Dusk acts as a gateway into an almost alien world where there is very little light.+ 
 +  * Small Decrease to Dark Element Effectiveness 
 +  * Small Decrease to Ranged Accuracy/​Damage 
 +  * Small Increase to Melee Accuracy/​Damage
  
 ==== Night ==== ==== Night ====
  
-{{  .:​tod_night.png?​nolink&​600x64 ​ }}\\ +{{  .:​tod_night.png?​nolink&​600x64 ​ }} \\ Unlike daytime, Night has but one name: Night. It is the darkness punctuated by an impossible amount of stars. Nearly pitch black, with tiny pinholes of light getting through. The Night will feature a large boon to those who use Dark Element abilities, while inhibiting Light Element. Overall Accuracy is also decreased, while overall damage suffers a small penalty. 
-Unlike daytime, Night has but one name: Night. It is the darkness punctuated by an impossible amount of stars. Nearly pitch black, with tiny pinholes of light getting through.+ 
 +  * Decrease to Light Element Effectiveness 
 +  * Increase to Dark Element Effectiveness 
 +  * Decrease to Ranged Accuracy 
 +  * Small Decrease to Ranged Damage 
 +  * Decrease to Melee Accuracy 
 +  * Small Decrease to Melee Damage 
 + 
 +===== Atmospheric System ===== 
 + 
 +Time is one of the major components of the atmosphere in Dusk Tactics. Above you can see the the different bonuses and penalties to various skills and abilities. These are added to the other components of the atmospheric system which include [[.:​weather|]],​ and [[:​world:​terrain|]]. The three of these make up a largely dynamic, representational simulation of conditioons your units will be fighting under. While each part is small, together they can influence the outcome of one sided fights, or turn the tide in the middle of a siege.
  
  
system/time.txt · Last modified: 2019/12/10 05:12 by lou