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system:start [2019/12/10 05:13]
lou
system:start [2019/12/10 16:42] (current)
lou
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 Weather is a primary part of this atmospheric stsrem and will be a visual experience as well as a strategical one. Weather will also have multiple stages and types that you'll want to keep an eye on! Weather is a primary part of this atmospheric stsrem and will be a visual experience as well as a strategical one. Weather will also have multiple stages and types that you'll want to keep an eye on!
 +
 +===== Terrain System =====
 +
 +See: [[:​world:​terrain|]]
 +
 +{{.:​terrain_0.png?​nolink&​140x60 ​ }}This is the third piece of the "​atmospheric system"​ and it details the actual land your units will be standing on. Terrain takes many different forms and can often be discerned visually. There is an in-game UI widget that will give you basic information on whichever tile is currently selected. This includes the name of the terrain name, movement type, and bonuses to accuracy and damage (for those attacking from the terrain). It will also include elemental properties.
 +
 +The game world is purposefully made of tiles, i.e. a tilemap. These tiles are stacked and even if you can't see them, they are there, under the ground. Again this is on purpose so that any possible alterations of the map will look and feel more realistic. There are Jobs that take advantage of terrain and use it as a weapon, or to enhance an allies abilities.
 +
 +Terrain will also determine how a unit is able to traverse through a tile. While most tiles are solid, some consist of liquid such as water tiles. These have a water terrain setting that allows certain units, depending on skill and ability, to swim and even walk on water!
  
 ===== World System ===== ===== World System =====
system/start.txt ยท Last modified: 2019/12/10 16:42 by lou