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If you are an artist interested in working on this project, please feel free to email me. I am looking for a pixel artist as well as a 2D character designer for portraits.

Some of the images used as placeholder art are copyrighted by their respective owner, Square Enix. These resources include custom sprites by the artists at Other resources seen are either created by myself or are credited to their respective owners on the Credits page.

If you see any media on this website that is not attributed properly is please let me know and I will fix it immediately.

Dusk Tactics, source code, media and information on this website are all copyright ©2014-2020 Louis Agoglia unless otherwise noted.



Dusk Tactics is an early stage turn based strategy rpg, also known as a strategy rpg (SRPG). It takes place on a 2D isometric grid where you control units and move them around, eventually fighting another army. Whether you're familiar with the genre or not you can read the directions below to learn how to play.

Java Web Start

Dusk Tactics can be played by clicking below:


The link above will load the Java Web Start file which should then automatically load the game up. Java 1.6 and above is required to play, you can get the latest Java version

If it doesn't load try refreshing: holding down shift and pressing F5, to refresh the cache. If it still isn't working then let me know.


The current version 0.0.9 is VERY limited. You will have control over two units, one at a time. You are able to move them around a basic map by pressing ENTER to see the possible move tiles turn blue, moving the selection arrow with the arrow keys to a blue tile, then pressing ENTER again. To end a unit's turn press the Wait command button on the bottom menu. The unit's will continue to rotate turns forever so your job is to try and find bugs by moving them around any way you want. You can find a table explaining the controls below.

  • TIP: The selection square starts on the unit who moves first (it isnt visible though). Press ENTER at the start of the game to select that unit(making the selection square visible) and move him.

The goal right now is to make sure the basic movement is working, that is each unit is able to move to a walkable tile without going through a wall or walking through a character. Any bugs should be reported to me, but check the known bugs below before doing so.

Known Bugs

There are a few known bugs as well as things that don't work but aren't supposed to yet. If something you experienced isn't on this list let me know and I'll add it.

  1. [Fixed in 0.1.0] Trying to escape out of choosing a direction to face will not re-show the action commands (press escape again to undo your move, if you moved, otherwise you have to restart)
  2. Jumping Animation is too short/long
  3. Jumping Animation continues even when there isn't a difference in height
  4. Jumping Animation continues when choosing direction to face after pressing Wait
  5. Minor overlap when going from a higher tile to a lower tile when traveling NORTH(up and left)
  6. Units are able to move to tiles out of their JUMP range


Key Action
Enter Pressing this while a unit is selected will show you which tiles that unit can move to (if it's not that unit's turn the tiles will be highlighted in red).
Arrow Keys This will move the cursor up, down, left and right.
Left Moves the cursor NORTH (upper left)
Right Moves the cursor SOUTH (lower right)
Up Moves the cursor EAST (upper right)
Down Moves the cursor WEST (lower left)
Escape Cancels a move / closes the status screen / cancels the wait command
Ctrl + Arrow Keys Pressing the directional keys while holding Control down will scroll the map in the direction you press.

The menu appears below the active screen and has two enabled buttons, Status and Wait.

Command Result
Status Shows more details about the unit's stats, many of these will show up except for equipped items, elemental resistances, hp/mp/ap/xp numbers, and appropriately sized status bars. You can escape this screen by pressing the ESCAPE key.
Wait This is used to end the unit's turn. It can be used before or after moving. Once pressed directional arrows will appear and you can select which way the unit should face. If you want to cancel the wait you can press ESCAPE (if you also moved that turn you can press escape again to move back to the unit's original spot.
play.txt · Last modified: 2013/05/12 22:54 by lou