User Tools

Site Tools


Sidebar

Information

Game Systems

Resources



If you are an artist interested in working on this project, please feel free to email me. I am looking for a pixel artist as well as a 2D character designer for portraits.

Some of the images used as placeholder art are copyrighted by their respective owner, Square Enix. These resources include custom sprites by the artists at http://ffhacktics.com/. Other resources seen are either created by myself or are credited to their respective owners on the Credits page.

If you see any media on this website that is not attributed properly is please let me know and I will fix it immediately.

Dusk Tactics, source code, media and information on this website are all copyright ©2014-2020 Louis Agoglia unless otherwise noted.

magic:resistance

Resistance

Each unit has a specific resistance level for each of the six basic elements as well as Light and Dark. The elements Time and Aether have no resistance and are therefore more powerful.

Resistance values are currently represented by a number which corresponds to a scale.

Levels

Below is a more detailed explanation of each level that includes the representative color.

Frail

Frail is the weakest someone can be toward an element. An elemental attack on a unit with frail resistance will do an extra 50% damage.

Weak

Weak as the name states means the unit is particularly vulnerable to an element. An elemental attack on a unit that has weak resistance will do an extra 25% damage.

None

This represents the default resistance level which leaves the target vulnerable to the default amount of damage.

Resist

Resist1) displays a decent amount of resistance against an element. Attacks of the specified element will have their damage reduced by 33%.

Immune

Immune literally renders a unit immune to a specific element. Attacks of the element type specified will have their damage reduced by 100%.

Absorb

Absorb is similar to immune, but with an added bonus. Instead of damaging the unit, the attack will heal the unit's health. Having the Absorb status on an element causes the target of a damaging spell to instead be healed by 150% of what the damage would have been. Healing spells of the specified element would heal for 150% more.

1)
Note: Name pending change.
magic/resistance.txt · Last modified: 2013/07/22 15:42 by lou