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The Fighter is a Job that is trained by the Order of Makai. It's one of the basic 12 Jobs and is the starting point for many units.

Fighters excel at turning themselves into living weapons. While they may use Weapons, they hone their skills to allow them to be just as powerful unnarmed.


In the picture on the right you will see a basic layout of this class' starting stats. These are the stats at Level 1. These numbers are not locked in, they will vary depending on your Gender, Morality, Ethics, and possibly other attributes you can set when hiring a new unit.

The letters you see on the right side are ratings for each stats Growth Rate*. An “S indicates the stat will grow extremely fast, while an “F indicates extremely slow growth. The most important stats are the seven (7) attributes starting with Strength and ending in Luck. These stats are used to calculate almost every other attribute, so pay attention to these when choosing a Job.

*The exception to this is Move and Jump, these stats do not grow so the rating is more of an indication of how it compares to other Jobs in it's tier group.


A Fighter is trained to not only be strong, but to be accurate and efficient. They do not rely on Magick as some other classes do but they make up for it in skill. Their ability, Rend, deals damage while lowering the opponents defense which allows them to do even more damage in turn . Their Passive, Vital, gives them a bit of a boost to their HP so they can survive as long as possible.

An attack that lowers the target's Defense.
11 MP
10% Increase to Maximum Health Points.


Fighters don't rely on equipment as much as other Offensive Melee Jobs might, however they do have access to some strong melee weapons. Mastery of the Fist and Polearm Weapon Classes give them some two-handed advantages in combat. Fighters are also efficient in both light to medium armor and shields.




Small Shields
Medium Shields
Great Shields


Light Armor
Medium Armor
Heavy Armor

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job/fighter.txt · Last modified: 2018/09/23 21:15 by lou