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job:defender

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job:defender [2018/09/23 20:50]
lou created
job:defender [2018/09/23 21:34] (current)
lou
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-The letters you see on the right side are ratings for each stats Growth Rate*. An "**S**"**** indicates the stat will grow extremely fast, while an "**F**"**** indicates extremely slow growth. The most important stats are the seven (7) attributes starting with Strength and ending in Luck. These stats are used to calculate almost every other attribute, so pay attention to these when choosing a Job.+The letters you see on the right side are ratings for each stats Growth Rate*. An "**S**" indicates the stat will grow extremely fast, while an "**F**" indicates extremely slow growth. The most important stats are the seven (7) attributes starting with Strength and ending in Luck. These stats are used to calculate almost every other attribute, so pay attention to these when choosing a Job.
  
  
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-Defenders have the highest Health Points and Vitality. They do not rely on Magick as some other classes do but they make up for it in skill. The Ability. The Passive .+Defenders have some of the best Health Point and Vitality growth making them an obvious choice for the front lines. Even their offense is pretty decent. They do lack Speed, however, as it's among the lowest of the basic classes. The abilityCover allows the Defender to reduce damage for nearby allies and is connected to the Passive, Guard, which gives them the **Muru Aura**. This Aura spans the four adjacent tiles around the Defender. While active, it will block enemy movement. Enemy units will be unable to move through this Aura in one turn giving your rear units some breathing room.
  
  
 |**Ability** || |**Ability** ||
-|{{:job:ability:rend.png?nolink&42x42  }}**Muru Aura** \\ An attack that lowers the target's Defense. |  11 MP  |+|{{:job:ability:cover.png?nolink&42x42  }}**Cover** \\ Until the next turn, adjacent allies will take less damage. |  11 MP  |
 |**Passive** || |**Passive** ||
-|{{:job:passive:vital.png?nolink&42x42  }}**Vital** \\ 10% Increase to Maximum Health Points. |  Always \\ Active  |+|{{:job:passive:guard.png?nolink&42x42  }}**Guard** \\ Activates //Muru Aura// which hinders enemy movement. |  Always \\ Active \\ Aura  |
  
  
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-Fighters don't rely on equipment as much as other Offensive Melee Jobs mighthowever they do have access to some strong melee weapons. Mastery of the Fist and Polearm Weapon Classes give them some two-handed advantages in combatFighters are also efficient in both light to medium armor and shields.+Defenders are more focused on Armor and Shieldsthan Weapons since damage mitigation is the name of the game, but they can still wield the basicsA Defender can only wear Heavy Armor and is one of the only Jobs that can use any type of Shield.
  
  
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 |{{  :item:handaxe.png?nolink&18x15  }} |Axes | |{{  :item:handaxe.png?nolink&18x15  }} |Axes |
-|{{  :item:fists.png?nolink&15x15  }} |Fists |+|{{  :item:flail.png?nolink&15x15  }} |Flails |
 |{{  :item:maces.png?nolink&16x16  }} |Maces | |{{  :item:maces.png?nolink&16x16  }} |Maces |
 |{{  :item:swords.png?nolink&14x14  }} |Swords | |{{  :item:swords.png?nolink&14x14  }} |Swords |
-|{{  :item:polearms.png?nolink&16x16  }} |Polearms | 
  
  
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 |Small Shields |{{  :job:mm_yes.png?nolink&16x16  }} | |Small Shields |{{  :job:mm_yes.png?nolink&16x16  }} |
 |Medium Shields |{{  :job:mm_yes.png?nolink&16x16  }} | |Medium Shields |{{  :job:mm_yes.png?nolink&16x16  }} |
-|Great Shields |{{  :job:mm_no.png?nolink&16x16  }} |+|Great Shields |{{  :job:mm_yes.png?nolink&16x16  }} |
  
  
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-|Light Armor |{{  :job:mm_yes.png?nolink&16x16  }} | +|Light Armor |{{  :job:mm_no.png?nolink&16x16  }} | 
-|Medium Armor |{{  :job:mm_yes.png?nolink&16x16  }} | +|Medium Armor |{{  :job:mm_no.png?nolink&16x16  }} | 
-|Heavy Armor |{{  :job:mm_no.png?nolink&16x16  }} |+|Heavy Armor |{{  :job:mm_yes.png?nolink&16x16  }} |
  
  
job/defender.1537735822.txt.gz · Last modified: 2018/09/23 20:50 by lou