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item:weapons [2019/07/07 16:03]
lou
item:weapons [2019/07/07 16:09] (current)
lou
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 ^ ^Class^Hand^Type^Sub-Type| ^ ^Class^Hand^Type^Sub-Type|
-|{{  .:​wpn_axe.png?​nolink&​24x24 ​ }}|**Axe((Update:​ Changed from Handaxes 5/​27/​13)) ​  ** |1 Handed|Melee|None+|{{  .:​wpn_axe.png?​nolink&​24x24 ​ }}|**Axe((Update:​ Changed from Handaxes 5/​27/​13)) ​  ** |1 Handed|Melee| | 
-|{{  .:​wpn_bow.png?​nolink&​24x24 ​ }}|**Bow** |2 Handed|Ranged|Indirect|+|{{  .:​wpn_bow.png?​nolink&​24x24 ​ }}|**Bow** |2 Handed|Ranged| |
 |{{  .:​wpn_car.png?​nolink&​24x24 ​ }}|**Card** |1 Handed|Special| | |{{  .:​wpn_car.png?​nolink&​24x24 ​ }}|**Card** |1 Handed|Special| |
-|{{  .:​wpn_cro.png?​nolink&​24x24 ​ }}|**Crossbow** |1 Handed|Ranged|Direct8+|+|{{  .:​wpn_cro.png?​nolink&​24x24 ​ }}|**Crossbow** |1 Handed|Ranged|Eight+|
 |{{  .:​wpn_dag.png?​nolink&​24x24 ​ }}|**Dagger** |1 Handed|Melee| | |{{  .:​wpn_dag.png?​nolink&​24x24 ​ }}|**Dagger** |1 Handed|Melee| |
-|{{  .:​wpn_fan.png?​nolink&​24x24 ​ }}|**Fan** |1 Handed|Melee| |+|{{  .:​wpn_fan.png?​nolink&​24x24 ​ }}|**Fan** |1 Handed|Melee|Two|
 |{{  .:​wpn_glo.png?​nolink&​24x24 ​ }}|**Fist((Update:​ Changed from Knuckle 5/​27/​13)) ​  ** |2 Handed|Melee| | |{{  .:​wpn_glo.png?​nolink&​24x24 ​ }}|**Fist((Update:​ Changed from Knuckle 5/​27/​13)) ​  ** |2 Handed|Melee| |
 |{{  .:​wpn_fla.png?​nolink&​24x24 ​ }}|**Flail** |1 Handed|Melee|Eight| |{{  .:​wpn_fla.png?​nolink&​24x24 ​ }}|**Flail** |1 Handed|Melee|Eight|
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 |{{  .:​wpn_lon.png?​nolink&​24x24 ​ }}|**Longsword** |1 Handed|Melee|Special| |{{  .:​wpn_lon.png?​nolink&​24x24 ​ }}|**Longsword** |1 Handed|Melee|Special|
 |{{  .:​wpn_mac.png?​nolink&​24x24 ​ }}|**Mace** |1 Handed|Melee| | |{{  .:​wpn_mac.png?​nolink&​24x24 ​ }}|**Mace** |1 Handed|Melee| |
-|{{  .:​wpn_pis.png?​nolink&​24x24 ​ }}|**Pistol((Update:​ Changed from Flintlock Jan. 2018)) ​  ** |1 Handed|Ranged|Direct4|+|{{  .:​wpn_pis.png?​nolink&​24x24 ​ }}|**Pistol((Update:​ Changed from Flintlock Jan. 2018)) ​  ** |1 Handed|Ranged|Four|
 |{{  .:​wpn_pol.png?​nolink&​24x24 ​ }}|**Polearm** |2 Handed|Melee|Two| |{{  .:​wpn_pol.png?​nolink&​24x24 ​ }}|**Polearm** |2 Handed|Melee|Two|
-|{{  .:​wpn_rif.png?​nolink&​24x24 ​ }}|**Rifle((Update:​ Changed from Fusil Jan. 2018)) ​  ** |2 Handed|Ranged|Direct4+|+|{{  .:​wpn_rif.png?​nolink&​24x24 ​ }}|**Rifle((Update:​ Changed from Fusil Jan. 2018)) ​  ** |2 Handed|Ranged|Four+|
 |{{  .:​wpn_sab.png?​nolink&​24x24 ​ }}|**Sabre** ((Update: Changed from Scimitar 9/​2018)) ​   |1 Handed|Melee| | |{{  .:​wpn_sab.png?​nolink&​24x24 ​ }}|**Sabre** ((Update: Changed from Scimitar 9/​2018)) ​   |1 Handed|Melee| |
 |{{  .:​wpn_scy.png?​nolink&​24x24 ​ }}|**Scythe** |2 Handed|Melee|Eight| |{{  .:​wpn_scy.png?​nolink&​24x24 ​ }}|**Scythe** |2 Handed|Melee|Eight|
 |{{  .:​wpn_sta.png?​nolink&​24x24 ​ }}|**Staff** |2 Handed|Melee| | |{{  .:​wpn_sta.png?​nolink&​24x24 ​ }}|**Staff** |2 Handed|Melee| |
 |{{  .:​wpn_swo.png?​nolink&​24x24 ​ }}|**Sword** |1 Handed|Melee| | |{{  .:​wpn_swo.png?​nolink&​24x24 ​ }}|**Sword** |1 Handed|Melee| |
-|{{  .:​wpn_thr.png?​nolink&​24x24 ​ }}|**Thrown** |1 Handed|Ranged|Direct8|+|{{  .:​wpn_thr.png?​nolink&​24x24 ​ }}|**Thrown** |1 Handed|Ranged|Eight|
 |{{  .:​wpn_tom.png?​nolink&​24x24 ​ }}|**Tome** |2 Handed|Special| | |{{  .:​wpn_tom.png?​nolink&​24x24 ​ }}|**Tome** |2 Handed|Special| |
-|{{  .:​wpn_wan.png?​nolink&​24x24 ​ }}|**Wand** |1 Handed|Ranged|Direct4|+|{{  .:​wpn_wan.png?​nolink&​24x24 ​ }}|**Wand** |1 Handed|Ranged|Four|
 |{{  .:​wpn_whi.png?​nolink&​24x24 ​ }}|**Whip** |1 Handed|Melee|Two| |{{  .:​wpn_whi.png?​nolink&​24x24 ​ }}|**Whip** |1 Handed|Melee|Two|
  
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 ---- ----
  
-{{.:​ranged4_s.png?​nolink&​211x116 ​ }}**Ranged ​Direct4** \\+{{.:​ranged4_s.png?​nolink&​211x116 ​ }}**Ranged ​Four** \\
 This form of ranged attack is almost always used with projectiles that are fired in a straight line. Both ranged types rely on Line of Sight (LoS). Direct is more strict as the attack will hit the first thing in it's path, so you need to have a clear shot.\\ This form of ranged attack is almost always used with projectiles that are fired in a straight line. Both ranged types rely on Line of Sight (LoS). Direct is more strict as the attack will hit the first thing in it's path, so you need to have a clear shot.\\
-**Ranged ​Direct4+** \\+**Ranged ​Four+** \\
 These attacks will do the same as ranged direct but will continue damaging until it reaches the maximum range. These attacks will do the same as ranged direct but will continue damaging until it reaches the maximum range.
  
 ---- ----
  
-{{.:​ranged8_s.png?​nolink&​211x116 ​ }}**Ranged ​Direct8** \\+{{.:​ranged8_s.png?​nolink&​211x116 ​ }}**Ranged ​Eight** \\
 Similar to Melee Eight, this incorporates the Ranged Direct style but allows for straight attacks in eight directions. The image does not display it, but the extra directions go on for the same amount of tiles as the normal directions.\\ Similar to Melee Eight, this incorporates the Ranged Direct style but allows for straight attacks in eight directions. The image does not display it, but the extra directions go on for the same amount of tiles as the normal directions.\\
-**Ranged ​Direct8+** \\+**Ranged ​Eight+** \\
 Same as Ranged Direct Four+ except in 8 directions. Same as Ranged Direct Four+ except in 8 directions.
  
item/weapons.txt · Last modified: 2019/07/07 16:09 by lou