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item:consumable

Consumable

These are items that are used in battle. They range from healing potions to magic items that revive the recently deceased. Many of the items in this category are stackable, i.e. you can have 10 Potions. They are almost always one and done, meaning a single potion is finite and can be used up.

Healing Items

Healing items come in the typical “mysterious colored solution in a glass bottle” fashion. There are items that heal health (HP), magick (MP), and even both. They vary in how they help, some use flat values which are cheaper, but will not help much in every scenario. The other, more expensive type, is percentage based. These can be used no matter the unit's level as they restore the same relative amount. I also want to include an even cheaper, possibly less effective item class such as basic herbs which can be eaten raw to give small restorations to HP or MP. These are good for quickly replenishing MP before your next turn so you can cast that expensive spell.

Below is a chart on these items. The names you see are the general terms used while the size will vary. So the resulting name would be <size><name>. For example, the Pote is a basic healing potion. The Tiny Pote is the smallest size Pote you can get, and it will heal for a set amount. While these amounts aren't finalized, the list below doesn't go into sizes, but there are about six (6) different sizes for basic items currently planned

Healing Type Chart

HPNameTier & Type
Tiny PoteTier I Flat HP Restore
Small PoteTier II Flat HP Restore
RestoreTier I % HP Restore
Medial PoteTier III Flat HP Restore
Large PoteTier IV Flat HP Restore
RestoraTier II % HP Restore
Grand PoteTier V Flat HP Restore
Regal PoteTier VI Flat HP Restore
RestoralTier III % HP Restore
MPNameTier & Type
Meager TonicTier I Flat MP Restore
Small TonicTier II Flat MP Restore
SanativeTier I % MP Restore
Medial TonicTier III Flat MP Restore
Large TonicTier IV Flat MP Restore
SanativaTier II % MP Restore
Grand TonicTier V Flat MP Restore
Regal TonicTier VI Flat MP Restore
SanativallTier III % MP Restore
HMNameTier & Type
Tiny ElixirTier I Flat HP/MP Restore
Small ElixirTier II Flat HP/MP Restore
EffuseTier I % HP/MP Restore
Medial ElixirTier III Flat HP/MP Restore
Large ElixirTier IV Flat HP/MP Restore
EffusaTier II % HP/MP Restore
Grand ElixirTier V Flat HP/MP Restore
Regal ElixirTier VI Flat HP/MP Restore
EffusallTier III % HP/MP Restore
SENameTier & Type
Aural ConchCures Silence Status Effect
RedmedyCures Poison Status Effect
Brio NutRevive KO'd Unit & Heal HP to 1
Soul PetalRevive KO'd Unit & Heal HP for 25%

As of Version 0.5.1, most of the basic consumables have been added into the game. Balancing the use of items during combat will be worked out and a limit on the number of potions you may have at your disposal is most likely going to be enforced. Weaker items may be allowed in larger amounts, but most of this is TBD.


item/consumable.txt · Last modified: 2019/07/05 22:37 by lou