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If you are an artist interested in working on this project, please feel free to email me. I am looking for a pixel artist as well as a 2D character designer for portraits.

Some of the images used as placeholder art are copyrighted by their respective owner, Square Enix. These resources include custom sprites by the artists at Other resources seen are either created by myself or are credited to their respective owners on the Credits page.

If you see any media on this website that is not attributed properly is please let me know and I will fix it immediately.

Dusk Tactics, source code, media and information on this website are all copyright ©2014-2020 Louis Agoglia unless otherwise noted.


About Dusk Tactics

Dusk Tactics is an independent turn-based strategy game, or (SRPG), that was workshopped and outlined in 2013 and has been developed mainly for the last 2 years. The game and underlying engine are coded in Java 8 with JSON scripting and use of the libGDX gaming library.

The game has a 2D isometric style reminiscent of older handheld and console RPGs and SRPGs such as FInal Fantasy Tactics, Tactics Ogre, Disgaea, and more. While not truely isometric, it's what is referred to as “video game isometric”, it enables the creation of a pseudo-3D environment using only 2D elements.

about/start.txt · Last modified: 2019/01/28 02:24 by lou