Listed are the Job names, affiliated Orders, short summary, movement which is formatted as [MOVE, JUMP] and Movement Rating, highest stats, base Ability, base Passive.
For now they each have one (1) Ability and one (1) Passive that is unique to the Job, whether this will increase, or stay the same doesn't mean all Jobs will. It's possible more advanced Jobs will have multiple Abilities and Passives to learn.
Basic Jobs
Warrior
Order of Roncus
Excels in front-line combat. They use a variety of weapon types to increase their Offensive capabilities. While the Warrior is just a novice, their skill should not be overlooked.
Movement
[4,2] Normal
Top Stats
Strength, Vitality, Dexterity
Base Ability
Strike (High accuracy, reduced damage, melee attack)
Base Passive
Might (+5% Critical Hit Chance)
Fighter
Order of Makai
Tend to prefer hand to hand combat using martial arts, essentially turning their body into an Offensive weapon. Fighters tend to make up a majority of militias due to their versatility.
Movement
[4,2] Normal
Top Stats
Strength, Vitality, Dexterity
Base Ability
Rend (Attack that may lower target defense)
Base Passive
Endure (+15% Max HP)
Defender
Order of Soter
Focuses on protecting allies by sacrificing their own safety. They are able to mitigate damage using their impressive Defensive skillset and wide array of armor proficiency.
Movement
[3,2] Normal
Top Stats
Strength, Vitality, Agility
Base Ability
Cover (Lowers damage taken by nearby allies for 1 turn)
Base Passive
Guard (An aura that hinders enemy movement)
Page
Order of Astrea
While a Page may be an entry level combatant, they make up for it in versatility. They can be deployed in both Offensive and Defensive situations with great success. Many go on to become Squires and Knights.
Movement
[4,3] Normal
Top Stats
Vitality, Dexterity, Strength
Base Ability
Rush (An attack that may Knockback an opponent)
Base Passive
Swords (+25% damage dealt with sword attacks)
Rogue
Order of Erebos
Rogues employ strategy and stealth to handle their foes. Most of them focus on one of the following paths: Thievery or Assassination.
Movement
[5,3] Agile
Top Stats
Agility, Dexterity, Luck
Base Ability
Pilfer (An weakened attack that may steal Guilders)
Base Passive
Artful (All attacks count as if they were from behind)
Scout
Order of Atomus
Scouts are often the first to enter battle. They can cover long distances on foot and are skilled in ranged Offense with their weapon of choice, the Bow.
Movement
[6,2] Agile
Top Stats
Dexterity, Agility, Strength
Base Ability
Ensnare (A ranged ability that can slow down the target)
Base Passive
Sight (+20% ranged attack accuracy)
Acolyte
Order of Panacea
These are spiritual practitioners of magick. In battle they use healing magicks to render Support to their allies. It's an unspoken rule to always bring an Acolyte into battle.
Movement
[3,2] Slow
Top Stats
Wisdom, Intellect
Base Ability
Mend (Heals a small amount of HP using Lume Elemental Magick)
Base Passive
Potent (+15% Max MP)
Scribe
Order of Mnemos
Forever striving to advance their magickal abilities, Scribes are often found with their heads buried in a Tome. Physically frail, they can cast some of the strongest Offensive magick abilities on the battlefield.
Movement
[3,2] Slow
Top Stats
Intellect, Wisdom
Base Ability
Blast (A non-elemental magick projectile that damages it's target)
Base Passive
Gifted (+10% Intellect)
Chemist
Order of Hermet
Chemists train in the relatively new field of chemical science. This field's focus is to study the true nature behind the natural world, including magick, offering both Support and Offense to help the fight.
Movement
[3,2] Normal
Top Stats
Intellect, Wisdom, Dexterity
Base Ability
Throw* (Can use items from a distance on allies)
Base Passive
Synergy (Certain consumable have 150% effectiveness)
*Ability or Passive is still being determined, this is more or less a placeholder description.Scholar
Order of Minerva
Movement
[4,2] Normal
Scholars are students of life that can turn the tide of battle with their cunning. Whether a battle is won by diplomacy or the sword, the Scholar believes a win is a win.
Top Stats
Wisdom, Intellect, Vitality
Base Ability
Accost* (Able to grant a debuff to a targeted unit)
Base Passive
Student (+5% Increased XP Gain)
**Scout MOVE value will most likely be lowered, however it will still remain the highest of the starting ten (10).