Basic Job Information

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lou
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Tactics

Basic Job Information

Post by lou »

I might make a new category for Job specific discussion, or maybe different topics for each Job, but for now I wanted to post some information about the ten (10) starting Job currently planned.

Listed are the Job names, affiliated Orders, short summary, movement which is formatted as [MOVE, JUMP] and Movement Rating, highest stats, base Ability, base Passive.

For now they each have one (1) Ability and one (1) Passive that is unique to the Job, whether this will increase, or stay the same doesn't mean all Jobs will. It's possible more advanced Jobs will have multiple Abilities and Passives to learn.

Basic Jobs
Warrior
Order of Roncus

Excels in front-line combat. They use a variety of weapon types to increase their Offensive capabilities. While the Warrior is just a novice, their skill should not be overlooked.

Movement
[4,2] Normal

Top Stats
Strength, Vitality, Dexterity

Base Ability
Strike (High accuracy, reduced damage, melee attack)

Base Passive
Might (+5% Critical Hit Chance)
Fighter
Order of Makai

Tend to prefer hand to hand combat using martial arts, essentially turning their body into an Offensive weapon. Fighters tend to make up a majority of militias due to their versatility.

Movement
[4,2] Normal

Top Stats
Strength, Vitality, Dexterity

Base Ability
Rend (Attack that may lower target defense)

Base Passive
Endure (+15% Max HP)
Defender
Order of Soter

Focuses on protecting allies by sacrificing their own safety. They are able to mitigate damage using their impressive Defensive skillset and wide array of armor proficiency.

Movement
[3,2] Normal

Top Stats
Strength, Vitality, Agility

Base Ability
Cover (Lowers damage taken by nearby allies for 1 turn)

Base Passive
Guard (An aura that hinders enemy movement)
Page
Order of Astrea

While a Page may be an entry level combatant, they make up for it in versatility. They can be deployed in both Offensive and Defensive situations with great success. Many go on to become Squires and Knights.

Movement
[4,3] Normal

Top Stats
Vitality, Dexterity, Strength

Base Ability
Rush (An attack that may Knockback an opponent)

Base Passive
Swords (+25% damage dealt with sword attacks)
Rogue
Order of Erebos

Rogues employ strategy and stealth to handle their foes. Most of them focus on one of the following paths: Thievery or Assassination.

Movement
[5,3] Agile

Top Stats
Agility, Dexterity, Luck

Base Ability
Pilfer (An weakened attack that may steal Guilders)

Base Passive
Artful (All attacks count as if they were from behind)
Scout
Order of Atomus

Scouts are often the first to enter battle. They can cover long distances on foot and are skilled in ranged Offense with their weapon of choice, the Bow.

Movement
[6,2] Agile

Top Stats
Dexterity, Agility, Strength

Base Ability
Ensnare (A ranged ability that can slow down the target)

Base Passive
Sight (+20% ranged attack accuracy)
Acolyte
Order of Panacea

These are spiritual practitioners of magick. In battle they use healing magicks to render Support to their allies. It's an unspoken rule to always bring an Acolyte into battle.

Movement
[3,2] Slow

Top Stats
Wisdom, Intellect

Base Ability
Mend (Heals a small amount of HP using Lume Elemental Magick)

Base Passive
Potent (+15% Max MP)
Scribe
Order of Mnemos

Forever striving to advance their magickal abilities, Scribes are often found with their heads buried in a Tome. Physically frail, they can cast some of the strongest Offensive magick abilities on the battlefield.

Movement
[3,2] Slow

Top Stats
Intellect, Wisdom

Base Ability
Blast (A non-elemental magick projectile that damages it's target)

Base Passive
Gifted (+10% Intellect)
Chemist
Order of Hermet

Chemists train in the relatively new field of chemical science. This field's focus is to study the true nature behind the natural world, including magick, offering both Support and Offense to help the fight.

Movement
[3,2] Normal

Top Stats
Intellect, Wisdom, Dexterity

Base Ability
Throw* (Can use items from a distance on allies)

Base Passive
Synergy (Certain consumable have 150% effectiveness)
Scholar
Order of Minerva

Movement

[4,2] Normal

Scholars are students of life that can turn the tide of battle with their cunning. Whether a battle is won by diplomacy or the sword, the Scholar believes a win is a win.

Top Stats
Wisdom, Intellect, Vitality

Base Ability
Accost* (Able to grant a debuff to a targeted unit)

Base Passive
Student (+5% Increased XP Gain)
 *Ability or Passive is still being determined, this is more or less a placeholder description.
**Scout MOVE value will most likely be lowered, however it will still remain the highest of the starting ten (10).
 
Dusk Tactics - http://dusktactics.com

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