[Archive 2014] January 20th 2014

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lou
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Tactics

[Archive 2014] January 20th 2014

Post by lou »

Work on the game has slowed however we are still moving forward. The focus for now has been perfecting the game engine. Making sure units move properly on the map. A big issue was making sure that the unit's Jump and Move stat are taken into account when choosing the possible destination tiles. After choosing the destination, creating a path, the shortest and smartest path, and having the unit execute it.

Many of the updates focused on minor bugs and do not result in much visually.
Dusk Tactics - http://dusktactics.com

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